2021
DOI: 10.18848/1835-2014/cgp/v14i01/95-106
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Virtual and Augmented Reality for the Cultural Accessibility of People with Autism Spectrum Disorders: A Pilot Study

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Cited by 15 publications
(3 citation statements)
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“…Other studies provide an assessment of 'MicroCulture', a digital and tangible installation created directly involving children with ASD and bridging history learning across museums and schools in the perspective of game-based learning [65,66]. Giaconi and colleagues [67], adopting the principles of universal design, explored the potential of digital technologies, specifically virtual and augmented reality, for supporting inclusive practices in museums and co-planned and implemented actions with people with ASD to increase their participation during the visit experience. Unpredictable and chaotic contexts in the museum were redesigned, developing a technological prototype for creating an accessible virtual museum tour with important benefits, that is the improvement of empowerment of people with disabilities and the cultural rights of the whole community [67].…”
Section: Technological Solutions For Inclusive Museums: Focus On Visi...mentioning
confidence: 99%
See 1 more Smart Citation
“…Other studies provide an assessment of 'MicroCulture', a digital and tangible installation created directly involving children with ASD and bridging history learning across museums and schools in the perspective of game-based learning [65,66]. Giaconi and colleagues [67], adopting the principles of universal design, explored the potential of digital technologies, specifically virtual and augmented reality, for supporting inclusive practices in museums and co-planned and implemented actions with people with ASD to increase their participation during the visit experience. Unpredictable and chaotic contexts in the museum were redesigned, developing a technological prototype for creating an accessible virtual museum tour with important benefits, that is the improvement of empowerment of people with disabilities and the cultural rights of the whole community [67].…”
Section: Technological Solutions For Inclusive Museums: Focus On Visi...mentioning
confidence: 99%
“…Giaconi and colleagues [67], adopting the principles of universal design, explored the potential of digital technologies, specifically virtual and augmented reality, for supporting inclusive practices in museums and co-planned and implemented actions with people with ASD to increase their participation during the visit experience. Unpredictable and chaotic contexts in the museum were redesigned, developing a technological prototype for creating an accessible virtual museum tour with important benefits, that is the improvement of empowerment of people with disabilities and the cultural rights of the whole community [67]. Participatory design characterizes also several digital solutions developed directly involved the special visitors, like Wearable Immersive Virtual Reality (WIVR) and Wearable Immersive Social Stories (WISS) adopting a digital storytelling approach [68], or a museum-based application tailored to autistic children's needs [69].…”
Section: Technological Solutions For Inclusive Museums: Focus On Visi...mentioning
confidence: 99%
“…Studies on the usage and frequency of use of apps in formal and informal education with people having autism are, however, non-existent, as is the case with studies on other types of technological resources (Eye Tracking, Virtual Reality, Augmented Reality (AR), Mixed Reality, Robotics, Digital Communication Boards, etc.). There are many studies on the potential of ICT for people with functional diversity and, more specifically, autism [ 22 , 23 , 24 , 25 , 26 , 27 ], but fewer that look at the motivation for using such resources, the digital training of educators, or the difficulties and simplicities that professionals find in their use. Table 1 shows previous studies from different countries on the perceptions of educators regarding the application of various technologies in the classroom with students with ASD and, specifically, autism.…”
Section: Introductionmentioning
confidence: 99%