Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage 2001
DOI: 10.1145/584993.585030
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Virtual archaeology

Abstract: Looking at the perception of archaeology within our society, and the development of new technologies, we discover that we are faced both with new challenges and new opportunities. Ideally, our own research from excavation and documentation to analysis and publication, and a popular presentation of it, could somehow be combined within one consistent workflow, using technology tailored to meet the purpose. Given the limits of resources and know-how in academic archaeology -even at Troy -such ideas are mostly bou… Show more

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Cited by 7 publications
(2 citation statements)
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“…Various projects exploring the application of Virtual and Augmented Reality in underwater locations aim to facilitate virtual exploration for non-divers, raise awareness, and advocate for Underwater Cultural Heritage (UCH) through educational games. Additionally, these technologies support in-depth examination, analysis of complex excavations, and monitoring their development over time [29] [30] [31] [32] [33] [34]. The proposed 3D model, relying on 3D instance segmentation, is designed to consist of two distinct backend components and a unified frontend.…”
Section: Upcoming Investigationsmentioning
confidence: 99%
“…Various projects exploring the application of Virtual and Augmented Reality in underwater locations aim to facilitate virtual exploration for non-divers, raise awareness, and advocate for Underwater Cultural Heritage (UCH) through educational games. Additionally, these technologies support in-depth examination, analysis of complex excavations, and monitoring their development over time [29] [30] [31] [32] [33] [34]. The proposed 3D model, relying on 3D instance segmentation, is designed to consist of two distinct backend components and a unified frontend.…”
Section: Upcoming Investigationsmentioning
confidence: 99%
“…Similarly, "digital archaeology" was defined as the way to explore the relationship between archaeology and information and communication technology (Evans & Daly 2006). "Virtual archaeology" (for the history of virtual reality and virtual archaeology, see Frischer & Dakouri-Hild 2008, Frischer et al 2002, Kirchner & Jablonka 2001, Reilly 1991) was adapted from anthropology (Weber 2014) and is defined as "the introduction of fundamentally changed working methods in archaeology with the aid of the most modern technologies, not only in the area of primary data acquisition but also in data processing and editing for scientific purposes and for the presentation of archaeological knowledge to a broad general public" (Kirchner & Jablonka 2001, p. 235).…”
Section: Introductionmentioning
confidence: 99%