Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Applications 2006
DOI: 10.1145/1128923.1128964
|View full text |Cite
|
Sign up to set email alerts
|

Virtual assembly operations with grasp and verbal interaction

Abstract: This paper presents an immersive virtual reality environment (IVE) for performing assembly and maintenance simulations using the Jack ® software package. The Flock of Birds™ motion tracking system is used to capture body postures of an immersed human and reproduce it in real-time in the virtual environment. The Cyberglove™ is used to capture finger movements in realtime for realistic grasp interaction. A comprehensive set of voice commands has been developed to provide significant functionality to allow one pe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2009
2009
2019
2019

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 10 publications
(4 citation statements)
references
References 12 publications
0
4
0
Order By: Relevance
“…The corresponding frame-rate is plotted in Fig. 14. It can be seen that the frame-rates are well above the desired frame rate (Zhao and Madhavan 2006).…”
Section: Generalitymentioning
confidence: 87%
See 1 more Smart Citation
“…The corresponding frame-rate is plotted in Fig. 14. It can be seen that the frame-rates are well above the desired frame rate (Zhao and Madhavan 2006).…”
Section: Generalitymentioning
confidence: 87%
“…Must be carried out at a high frame rate; typically, 20 frames/s or higher to be in sync with human response (Brooks 1999;Zhao and Madhavan 2006). 2.…”
Section: Brief Review Of Popular Computational Methodsmentioning
confidence: 99%
“…Voice commands oriented the virtual human waling in virtual environment avoiding the limitation of movement space caused by tracking equipment. Windshield deicer assembly simulation of a Cessna aircraft was investigated as application [2].Shao-Wen Chang et al proposed task evaluation method in virtual environment for prevention of work-related musculoskeletal disorders. Digital human model was introduced for virtual dynamics simulation.…”
Section: Related Workmentioning
confidence: 99%
“…With the use of VR, more realistic computer generated assembly environments can be created and by using 3DITs, products can be manipulated, assembled and disassembled as required [112]. The application of immersive virtual reality in a virtual model of the assembly environment, can help design and evaluate manufacturing tasks and different possible sequences, and choose the best alternatives [113]. Also, by immersing a real person into the virtual environment, which interacts directly with the elements of a simulated virtual world, ergonomic data can also be acquired [1].…”
Section: Assemblymentioning
confidence: 99%