2022
DOI: 10.1002/cb.2126
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Virtual brand experience in digital reality advertising: Conceptualization and measurement

Abstract: This study explores virtual brand experience (VBE), a new type of brand experience, and develops a corresponding measurement scale. The VBE scale includes five dimensions (social, intellectual, sensory, behavioral, and affective), and is validated by examining the sequential relationships among VBE, brand engagement, and consumer responses to digital reality ads. A path model shows that the social dimension is the most influential factor affecting consumer engagement with brands featured in digital reality ads… Show more

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Cited by 11 publications
(4 citation statements)
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“…Beyond Banik and Rabbanee's finding, we find the antecedents of value co‐creation, the personalized values—immersion and aesthetic appeal, both pertaining to architectural personalization. From the perspective of virtual brand experiences with VR technology (Lee & Cho, 2023), the sensory and behavioral dimensions are the more significant than the affective and intellectual dimensions in VR experiences. We also find that compared to immersion related to the sensory dimension, aesthetic appeal associated with the affective dimension has a less significant effect on purchase of cause‐related products through value co‐creation and sustainable behavioral intentions.…”
Section: Discussionmentioning
confidence: 99%
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“…Beyond Banik and Rabbanee's finding, we find the antecedents of value co‐creation, the personalized values—immersion and aesthetic appeal, both pertaining to architectural personalization. From the perspective of virtual brand experiences with VR technology (Lee & Cho, 2023), the sensory and behavioral dimensions are the more significant than the affective and intellectual dimensions in VR experiences. We also find that compared to immersion related to the sensory dimension, aesthetic appeal associated with the affective dimension has a less significant effect on purchase of cause‐related products through value co‐creation and sustainable behavioral intentions.…”
Section: Discussionmentioning
confidence: 99%
“…Instrumental personalization, which emphasizes the functionality of a technical system, can achieve technical control. For example, social media (Pelet et al, 2017) or websites (Skadberg & Kimmel, 2004) can provide flow experiences due to the sense of telepresence, making consumers have multisensory sense of interaction in digital reality environments (Lee & Cho, 2023). In the VR context, the stronger the sense of telepresence, the more elaborate the VR experience, resulting in more positive beliefs and attitudes toward the target in the VR environment (Klein, 2003).…”
Section: Telepresencementioning
confidence: 99%
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“…Given that AR can effectively simulate wearing products (Javornik et al, 2021) and that AR allows for the quick swapping of items, a question arises: will observing successive and rapid changes in their appearance influence the consumers' perception of who they are? So far, consumer researchers have mainly focused on the role of AR as a tool to enhance business outcomes, such as consumers' evaluation of products and brands (Kim & Choo, 2021; Lee & Cho, 2023), rather than the user's internal psychological changes. While evidence from a small number of studies (Huang et al, 2019; Javornik et al, 2021; Javornik & Pizzetti, 2017; see Table 1) has established that trying on products using AR affects self‐concepts (i.e., self‐esteem, body image, and the discrepancy between one's ideal and actual self), these studies have only examined the effects of physically wearing a single clothing item in an AR context.…”
Section: Introductionmentioning
confidence: 99%