2018
DOI: 10.1111/bjet.12626
|View full text |Cite
|
Sign up to set email alerts
|

Virtual collaborative gaming as social skills training for high‐functioning autistic children

Abstract: Using OpenSimulator, we constructed a 3D virtual playground that affords competition‐themed social gaming, role‐play gaming and design‐themed architectural gaming among high‐functioning autistic (HFA) children. A mixed‐method, multi‐case study was conducted to examine the association between the game task and setting features, learners' participation patterns, and their game‐based social interaction performance. Eight 10–14‐year‐old HFA children participated in the study. Data were collected via screen recordi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

3
33
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 44 publications
(36 citation statements)
references
References 36 publications
3
33
0
Order By: Relevance
“…Then again, further analysis of the results provided evidence that the VE was more effective than videos. Thus, the study's findings provide additional support to previous research which suggested that VEs do contribute to the improvement of behaviors/skills related to the school environment (e.g., Didehbani et al 2016;Ke and Moon 2018;Lan et al 2018;Stichter et al 2014;Wang et al 2017). On the other hand, most of the above-cited studies targeted children with ASD.…”
Section: Discussionsupporting
confidence: 82%
See 3 more Smart Citations
“…Then again, further analysis of the results provided evidence that the VE was more effective than videos. Thus, the study's findings provide additional support to previous research which suggested that VEs do contribute to the improvement of behaviors/skills related to the school environment (e.g., Didehbani et al 2016;Ke and Moon 2018;Lan et al 2018;Stichter et al 2014;Wang et al 2017). On the other hand, most of the above-cited studies targeted children with ASD.…”
Section: Discussionsupporting
confidence: 82%
“…As for why VEs are considered effective in the context of special education, researchers have hypothesized that training in realistic VEs can foster the acquisition of skills as well as the transfer and application of these skills to real-life (Blume et al 2017;Ke and Moon, 2018). In fact, realist VEs were found to produce equally good results with therapies exposing participants to real-life conditions, as both expose subjects to similar sensory stimuli such as visual impressions and sounds, eliciting similar psychological responses (Bohil et al 2011).…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations
“…Past research showed that simulation games can be used as powerful tools to develop learning and social skills through virtual characters (Hofstede et al, 2010; Ke & Moon, 2018). Moreover, simulation games are typically considered well-suited to support educational programs fostering empathy, because they allow players to adopt new perspectives in an immersive way (Bachen et al, 2012; Belman & Flanagan, 2010).…”
Section: Introductionmentioning
confidence: 99%