2018
DOI: 10.3991/ijep.v8i2.7943
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Virtual Education with Puzzle Games for Early Childhood – A Study of Indonesia

Abstract: Abstract-This paper is concern about using multimedia technology for virtual education with a puzzle for early childhood in Indonesia. A game is focused on the introduction of objects around the neighborhood by showing images that Generate Automatic can adjust the child's condition aggressive or not aggressive. It plays with android tab device to knowing respond of early childhood. This is due to early childhood conditions. In some cases, children have normal cognitive abilities of children with a different sp… Show more

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Cited by 18 publications
(15 citation statements)
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“…Consideration of what characteristics needed for early childhood. Aspects of personality towards the state, especially those related to ideology, nationalism, law, and citizenship known as a national character (Kokkalia & Drigas, 2016;Kristianti, Purnawati, & Suyoto, 2018). Children also need to be introduced to universal values such as respect, honesty, kindness, diligence, integrity, attention, tolerance, cooperation, hard work, patience, responsibility, and trustworthiness (Kokkalia & Drigas, 2015).…”
Section: Review Of Literaturementioning
confidence: 99%
“…Consideration of what characteristics needed for early childhood. Aspects of personality towards the state, especially those related to ideology, nationalism, law, and citizenship known as a national character (Kokkalia & Drigas, 2016;Kristianti, Purnawati, & Suyoto, 2018). Children also need to be introduced to universal values such as respect, honesty, kindness, diligence, integrity, attention, tolerance, cooperation, hard work, patience, responsibility, and trustworthiness (Kokkalia & Drigas, 2015).…”
Section: Review Of Literaturementioning
confidence: 99%
“…The domain of disaster preparedness can be applied to gamification according to the review of Koivisto et al, although there are still few studies that apply the topic [21]. To increase motivation and interest could be done by developing an educational innovation in the form of the game [22]. In research on crisis management and emergency training using gamification [2], the first element must divide the type of problem and share it into several sub-problems because it has limited time for decision making.…”
Section: Fig 1 Emergency Management Femamentioning
confidence: 99%
“…We also include references from the literature review that explain gamification refers to information systems designed to provide the same experience and motivation as games, and consequently, seek to influence user behavior [22]. Even a study that uses virtual games in recognizing objects around can have a good impact on early childhood [25]. In some studies, elements in games have been proven to have a positive impact on users.…”
Section: Related Workmentioning
confidence: 99%