“…For the sake of clarity, an illustration of the design and development process of a VL based on virtual reality is shown in Figure 3. The most common way to evaluate a VL has been through qualitative surveys that try to measure aspects related to the objectives pursued by its application and educational effectiveness, as well as some technical aspects (Leder et al, 2019;Miguel et al, 2019;Ouyang et al, 2018;Vergara et al, 2015Vergara et al, , 2017aZhu et al, 2018. Thus, these types of surveys usually incorporate questions that ask the students, among others, about (Vergara et al, 2015;Vergara, Rodríguez-Martín, et al, 2018): (i) interactivity, (ii) motivation, (iii) ease of use, (iv) design traits, (v) formative effectiveness, and (vi) realism.…”