2005
DOI: 10.1007/s10055-004-0145-x
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Virtual environment cultural training for operational readiness (VECTOR)

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Cited by 37 publications
(21 citation statements)
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“…In others, the place itself is central to the purpose of the application. In the latter group, we find, among others, environments for the negotiation of land management policy (Bishop, 2008), virtual heritage and virtual museums (e.g., Champion, 2008;Sylaiou et al, 2010), training environments where the location is fore-grounded (for example, the military applications reported by Deaton et al (2005)) and an important and growing collection of applications for psychotherapy and the amelioration of phobias. Typical among these are the treatment of low mood (Freeman et al, 2004), acrophobia (e.g., Emmelkamp et al, 2002), fear of flying (e.g., Krijn et al, 2007) and therapeutic environments for military personnel suffering from post-traumatic stress disorder (Ready et al, 2010;Yeh et al, 2009).…”
Section: Creating a Sense Of Place In Virtual Realitymentioning
confidence: 93%
“…In others, the place itself is central to the purpose of the application. In the latter group, we find, among others, environments for the negotiation of land management policy (Bishop, 2008), virtual heritage and virtual museums (e.g., Champion, 2008;Sylaiou et al, 2010), training environments where the location is fore-grounded (for example, the military applications reported by Deaton et al (2005)) and an important and growing collection of applications for psychotherapy and the amelioration of phobias. Typical among these are the treatment of low mood (Freeman et al, 2004), acrophobia (e.g., Emmelkamp et al, 2002), fear of flying (e.g., Krijn et al, 2007) and therapeutic environments for military personnel suffering from post-traumatic stress disorder (Ready et al, 2010;Yeh et al, 2009).…”
Section: Creating a Sense Of Place In Virtual Realitymentioning
confidence: 93%
“…There has been recent growth in using virtual experiences to simulate social interactions such as conflict resolution [7], cultural competency [3,1], medical diagnosis [13], and dealing with the mentally ill [6]. Users can benefit greatly from social perspective-taking in these experiences because social perspective-taking aids in resolving conflicts [4], promoting cooperation [9], and reducing bias [16].…”
Section: Social Ves Can Benefit From Vspmentioning
confidence: 99%
“…Few though explicitly separate the culture element from other aspects of behavior and meaning. There are some culture-training systems in which a user learns aspects of a culture by interacting with virtual humans e.g., [15][16][17]. In these systems, the choice of behaviors is important for the flow of the scenario: user choice of an inappropriate action can lead the characters to react badly and ultimately foil success in the simulated mission.…”
Section: Types Of Cultural Modelsmentioning
confidence: 99%