1998
DOI: 10.21236/ada360109
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Environments for Dismounted Soldier Training and Performance: Results, Recommendations, and Issues.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
14
0

Year Published

2001
2001
2021
2021

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 17 publications
(14 citation statements)
references
References 33 publications
0
14
0
Order By: Relevance
“…The results of these locomotion studies suggested that teleportation reduces the subject's spatial awareness, and researchers subsequently went out of their way to avoid it [22,23]. However, these early studies didn't examine the effect of different locomotion techniques on motion sickness, and even studies specifically focusing on the accessibility of VR for novice users seemingly overlooked the potential benefits of this simple approach [24].…”
Section: Teleportationmentioning
confidence: 99%
“…The results of these locomotion studies suggested that teleportation reduces the subject's spatial awareness, and researchers subsequently went out of their way to avoid it [22,23]. However, these early studies didn't examine the effect of different locomotion techniques on motion sickness, and even studies specifically focusing on the accessibility of VR for novice users seemingly overlooked the potential benefits of this simple approach [24].…”
Section: Teleportationmentioning
confidence: 99%
“…The system does a good job of minimizing the likelihood of causing simulator sickness (there is no noticeable lag between movements and their display on the screen, and the head-mounted display does not occupy all of the user's vision), but users still need to be trained to recognize the symptoms early so that they know to take a break before their symptoms escalate. Other recommendations for reducing the possibility of simulator sickness can be found in Knerr, et al (1998). A brief listing of these recommendations is shown in Table 3.…”
Section: Relative Usability Of the Desktop And Wearable Simulatorsmentioning
confidence: 99%
“…Table 3. Recommendations for Reducing Simulator Sickness (Knerr, et al, 1998) • Participant's initial exposures to the virtual environment should be brief (10 -15 minutes) with breaks of 5 -10 minutes • Avoid rapidly slewing field-of-view, collisions, and viewing objects at very short distances.…”
Section: Relative Usability Of the Desktop And Wearable Simulatorsmentioning
confidence: 99%
“…A weighted scoring procedure is used to obtain the global score intended to reflect the overall discomfort, or Total Severity (TS), in addition to three subscales representing separable dimensions of simulator sickness (i.e., nausea, oculomotor disturbances, and disorientation). Score values were calculated using both the original unit weighting procedure as described by Kennedy et al (1992), and an un-weighted procedure used by Knerr et al (1998). The SSQ was administered to participants upon arrival, after each MR training session, and prior to departure from the experimental area.…”
Section: Questionnairesmentioning
confidence: 99%