Handbook of Virtual Environments 2014
DOI: 10.1201/b17360-7
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Virtual Environments in the Twenty-First Century

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Cited by 5 publications
(4 citation statements)
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“…A second important consideration for a user's experience in VR is the sound quality. The integration of spatialized sounds (e.g., ambient and feedback sounds) in the VE may increase the level of immersion, pleasantness of the experience, and successful navigation (Vorländer and Shinn-Cunningham, 2014), while they significantly decrease the likelihood of VRISE (Viirre et al, 2014). However, the volume and localization of sounds need to be optimized in terms of audio spatialization to ensure a user's experience is pleasant without adverse VRISE (Viirre et al, 2014; Vorländer and Shinn-Cunningham, 2014).…”
Section: Technological Systematic Reviewmentioning
confidence: 99%
“…A second important consideration for a user's experience in VR is the sound quality. The integration of spatialized sounds (e.g., ambient and feedback sounds) in the VE may increase the level of immersion, pleasantness of the experience, and successful navigation (Vorländer and Shinn-Cunningham, 2014), while they significantly decrease the likelihood of VRISE (Viirre et al, 2014). However, the volume and localization of sounds need to be optimized in terms of audio spatialization to ensure a user's experience is pleasant without adverse VRISE (Viirre et al, 2014; Vorländer and Shinn-Cunningham, 2014).…”
Section: Technological Systematic Reviewmentioning
confidence: 99%
“…Another important aspect of VR software development is the quality of the sound. The addition of spatialized sounds in the VE (e.g., ambient and feedback sounds) augments the level of immersion and enjoyment (Vorländer and Shinn-Cunningham, 2014), and significantly reduces the frequency of VRISE (Viirre et al, 2014). Spatialized sounds in VR assist the user to orient and navigate (Rumiński, 2015), and enhance the geometry of the VE without reducing the software's performance (Kobayashi et al, 2015).…”
Section: Soundmentioning
confidence: 99%
“…A second important consideration for a user's experience in VR is the sound quality. The integration of spatialized sounds (e.g., ambient and feedback sounds) in the VE may increase the level of immersion, pleasantness of the experience, and successful navigation (Vorländer and Shinn-Cunningham, 2014), while they significantly decrease the likelihood of VRISE (Viirre et al, 2014). However, the volume and localization of sounds need to be optimized in terms of audio spatialization to ensure a user's experience is pleasant without adverse VRISE (Viirre et al, 2014;Vorländer and Shinn-Cunningham, 2014).…”
Section: Soundmentioning
confidence: 99%