2010
DOI: 10.1007/978-1-84996-047-2_1
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Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices

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Cited by 17 publications
(11 citation statements)
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“…These virtual worlds do not use VR technology (such as head mounted displays, stereoscopic vision and body and head tracking), instead they use a standard computer monitor, mouse and keyboard to interact with the 3D world. Other research on virtual worlds has primarily focused on its usefulness as a pedagogical tool (Praslova-Førland et al, 2006;Bronack et al, 2008;Holmberg and Huvila, 2008;Deutschmann et al, 2009;Warburton, 2009;Carr et al, 2010;Dalgarno and Lee, 2010;Sheehy, 2010). Lowood (2009) considered the preservation challenges and the historical value of preserving virtual worlds.…”
Section: Challenges Of Preserving Virtual Realitymentioning
confidence: 99%
“…These virtual worlds do not use VR technology (such as head mounted displays, stereoscopic vision and body and head tracking), instead they use a standard computer monitor, mouse and keyboard to interact with the 3D world. Other research on virtual worlds has primarily focused on its usefulness as a pedagogical tool (Praslova-Førland et al, 2006;Bronack et al, 2008;Holmberg and Huvila, 2008;Deutschmann et al, 2009;Warburton, 2009;Carr et al, 2010;Dalgarno and Lee, 2010;Sheehy, 2010). Lowood (2009) considered the preservation challenges and the historical value of preserving virtual worlds.…”
Section: Challenges Of Preserving Virtual Realitymentioning
confidence: 99%
“…Existing research literature on virtual environments and learning that predates the latest wave of VR technologies has been focused primarily on Second Life (Praslova-Førland, et al, 2006;Bronack, et al, 2008;Holmberg and Huvila, 2008;Warburton, 2009;Dalgarno & M. Lee, 2010;Hew & Cheung, 2010;Sheehy, 2010) and how it can emulate the benefits of traditional learning environments (Deutschmann and Panichi, 2009;Carr, et al, 2010); supporting library engagement with patrons (Haycock and Kemp, 2008) and collaboration in the workplace (Tan, et al, 2012). The virtual environments studied in these research projects employed 3D, computer screen-based visualizations, rather than the current immersive VR head mounted displays (HMDs), however, they demonstrate a research interest in studying how virtual simulations of spatially-oriented environments impact student learning.…”
Section: Literature Review Virtual Worlds and Learningmentioning
confidence: 99%
“…further comment that: "Anxiety levels are likely to be lowered if students can learn in a non-threatening environment which encourages them to try things out and have fun, which builds confidence and promotes respect for different learning styles, approaches and personality traits" Virtual worlds have often been portrayed as "non-threatening" environments for learning (Broadribb & Carter, 2009;Cuoto, 2010;Levy & Stockwell, 2006). Sheehy (2010) also argues that virtual environments provide new opportunities for thinking about and implementing inclusive educational practices. In addition to an absence of real world consequences (e.g.…”
Section: Foreign Language Anxietymentioning
confidence: 99%