2021
DOI: 10.1016/j.pec.2021.04.022
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Virtual environments to study emotional responses to clinical communication: A scoping review

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Cited by 10 publications
(9 citation statements)
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References 83 publications
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“…Online virtual worlds (VW) (such as Second Life, Altspace, Rec Room, Google Earth VR) are rapidly becoming part of everyday life for children and adults (in 2020 Roblox had 150 million active users), and VWs have been used to improve patient-centered communication skills and student teamworking ( Mitchell et al, 2011 ; Wu et al, 2019 ). A scoping review of virtual environments (VE) for clinical communication skills ( Sanders et al, 2021 ) suggests multiple uses for enhancing clinician’s communication and empathy skills, as well as utility for communication research purposes. Evidence on effective doctor-patient communication has been applied as principles to robot-patient communication ( Broadbent et al, 2018 ) and empathy display/facial expression ( Milcent et al, 2021 ; Kovalchuk et al, 2022 ), to increase human engagement and attention in research contexts ( Johanson et al, 2019 ).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Online virtual worlds (VW) (such as Second Life, Altspace, Rec Room, Google Earth VR) are rapidly becoming part of everyday life for children and adults (in 2020 Roblox had 150 million active users), and VWs have been used to improve patient-centered communication skills and student teamworking ( Mitchell et al, 2011 ; Wu et al, 2019 ). A scoping review of virtual environments (VE) for clinical communication skills ( Sanders et al, 2021 ) suggests multiple uses for enhancing clinician’s communication and empathy skills, as well as utility for communication research purposes. Evidence on effective doctor-patient communication has been applied as principles to robot-patient communication ( Broadbent et al, 2018 ) and empathy display/facial expression ( Milcent et al, 2021 ; Kovalchuk et al, 2022 ), to increase human engagement and attention in research contexts ( Johanson et al, 2019 ).…”
Section: Resultsmentioning
confidence: 99%
“…← Virtual worlds (VW) for communication and teamworking skills development (Mitchell et al, 2011;Wu et al, 2019) ← VR environments for communication skills and research (Sanders et al, 2021) ← Robot facial expression research (Broadbent et al, 2018;Milcent et al, 2021;Kovalchuk et al, 2022), human engagement and attention in research contexts (Johanson et al, 2019) Therapeutic bond and therapeutic alliance (5 articles)…”
Section: Empathetic Awareness (15 Articles)mentioning
confidence: 99%
“…Each synopsis also integrated a patient‐centered approach, which was considered pertinent for recognizing and responding to emotion, building relationships, and sharing information with an edentulous patient. Interactive formats implicating virtual patients seem well adapted for communication skills learning, 27 especially for patients with specific health needs including chronic disease patients, frail elders, and disabled patients. Moreover, this educational approach is consistent with the fact that teaching dentist‐patient communication with edentulous patients as part of the undergraduate curriculum may improve the patients’ satisfaction with dentures 28 …”
Section: Discussionmentioning
confidence: 99%
“…As IT identity is a typical hedonic participation motivation (Stocchi et al, 2018), there are difficulties in directly evoking consumers' strong negative emotional expressions by spreading negative WOM. After all, switching between emotional valences involves more complex state mechanisms (Sanders et al, 2021).…”
Section: Key Findings and Contributionsmentioning
confidence: 99%