2015
DOI: 10.1068/b130087p
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Virtual environments with soundscapes: a study on immersion and effects of spatial abilities

Abstract: In this study we explore how soundscapes can be used as navigational aids in virtual environments and empirically investigate the correlation between immersiveness in virtual environments and spatial abilities when soundscapes are used as landmarks for wayfinding. We attempt to advance knowledge regarding auditory cues contributing to enhanced immersive and navigational experience in virtual environments. Findings are likely to be utilized in effective design for physical environments and wayfinding.

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Cited by 18 publications
(11 citation statements)
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“…According to the author, different technology-driven experiences, considering interactivity, authenticity and realism, may produce different behaviours in consumers and this is an area in need of further research. Although the visual stimulus is the most present and, for most users, the most relevant, research has been done to measure how other audio, tactile, olfactory and taste stimuli have an impact on users' behaviours (Dinh et al, 1999;Iwata et al, 2004;Gutierrez, Thalmann & Vexo, 2008;Chandrasekera & Souza, 2015).…”
Section: Vr and Consumers' Experiencementioning
confidence: 99%
“…According to the author, different technology-driven experiences, considering interactivity, authenticity and realism, may produce different behaviours in consumers and this is an area in need of further research. Although the visual stimulus is the most present and, for most users, the most relevant, research has been done to measure how other audio, tactile, olfactory and taste stimuli have an impact on users' behaviours (Dinh et al, 1999;Iwata et al, 2004;Gutierrez, Thalmann & Vexo, 2008;Chandrasekera & Souza, 2015).…”
Section: Vr and Consumers' Experiencementioning
confidence: 99%
“…Soundscapes are 'alive by definition' (Blesser and Salter, 2007: 15). It is noteworthy that soundscape compositions have informed urban design (Adams et al, 2006;De Coensel and Botteldooren, 2007;Fong, 2016), cultural experience (Chandola, 2012), anthropogenic interference in natural habitats (Benschop, 2007), as well as waymaking and landmarks in spatial design (Chandrasekera et al, 2015). 8 But soundscape ecologies -those oriented to the physiological and population health of a living organism or population in its ecosystem or in a laboratory setting -are more internal and intertwining, less intent on producing atmospheres than producing data about the endosonic and exosonic soundings of organisms.…”
Section: Valleementioning
confidence: 99%
“…Table 3 lists virtual environments for navigational tasks. More recent VEs that complement this section are VEs using soundscape (Chandrasekera et al, 2015) and EyeCane (Chebat et al, 2015). Figure 6 The BlindAid system (Lahav et al, 2012) Lahav et al (2008,2012) developed the BlindAid system ( Figure 6) to study the exploration process of an unknown space in a virtual environment, the cognitive processing of it, and applying the knowledge in real space.…”
Section: Digital Approachesmentioning
confidence: 99%