2021
DOI: 10.1109/toh.2020.3001586
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Virtual Haptic Perception as an Educational Assistive Technology: A Case Study in Inclusive Education

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Cited by 14 publications
(15 citation statements)
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“…In this regard, an interesting approach would be to develop ad hoc auditory/haptic virtual reality social cognition trainings for children with blindness or severe visual impairment, as already employed with autistic children and young adults (e.g., Didehbani, Allen, Kandalaft, Krawczyk, & Chapman, 2016; Kandalaft, Didehbani, Krawczyk, Allen, & Chapman, 2013). Consistent evidence suggests that audio‐based virtual environments may be effective for the transfer of navigation skills in the blind (Connors, Chrastil, Sanchez, & Merabet, 2014; Sanchez & Lumbreras, 1999), and haptic virtual perception may be a valid and effective assistive technology for the education of blind children in domains like math learning (e.g., Espinosa‐Castaneda & Medellin‐Castillo, 2020). This approach—especially audio‐based virtual environments—may thus be extended to the social domain to allow the safe and non‐threatening practice of particular social skills in an educational setting.…”
Section: Discussionmentioning
confidence: 99%
“…In this regard, an interesting approach would be to develop ad hoc auditory/haptic virtual reality social cognition trainings for children with blindness or severe visual impairment, as already employed with autistic children and young adults (e.g., Didehbani, Allen, Kandalaft, Krawczyk, & Chapman, 2016; Kandalaft, Didehbani, Krawczyk, Allen, & Chapman, 2013). Consistent evidence suggests that audio‐based virtual environments may be effective for the transfer of navigation skills in the blind (Connors, Chrastil, Sanchez, & Merabet, 2014; Sanchez & Lumbreras, 1999), and haptic virtual perception may be a valid and effective assistive technology for the education of blind children in domains like math learning (e.g., Espinosa‐Castaneda & Medellin‐Castillo, 2020). This approach—especially audio‐based virtual environments—may thus be extended to the social domain to allow the safe and non‐threatening practice of particular social skills in an educational setting.…”
Section: Discussionmentioning
confidence: 99%
“…The first stage is to collect virtual reality resources. Teachers can collect resources that can simulate the scenes and experiences of traditional culture, such as ancient architecture, costumes, music and so on, through the Internet and virtual reality software [22][23] . The second stage is to create virtual reality scenes, which can utilize virtual reality technology to create virtual reality scenes from the collected resources.…”
Section: B Simulation Of Cultural Experiencesmentioning
confidence: 99%
“…Finally, Ref. [26] investigated the use of virtual haptic perception as an educational assistive technology for the VI. The research showed that blind children were able to effectively explore, learn, and recognize virtual 3D shapes using a haptic device.…”
Section: Exploring the Potential Of Xr As An Educational Assistive Te...mentioning
confidence: 99%