2009 15th International Conference on Virtual Systems and Multimedia 2009
DOI: 10.1109/vsmm.2009.21
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Virtual Historic Costume across Cultures and Disciplines

Abstract: Material culture is the conventional name for the tangible yield of human conduct. We have things to study, and we must record them dutifully and examine them lovingly if the abstraction called culture is to be compassed."… "The design is a record of the process of design and … of the designer's mind and provides a resource for the historian and scholar created in time and shaped to cultural pattern." [1] Historic Costume Collections offer an opportunity for sociologists, anthropologists, historians and design… Show more

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Cited by 10 publications
(6 citation statements)
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“…In storage, clothing becomes inaccessible. Therefore, we urgently need a way to permanently preserve these finite objects of cultural heritage to vividly convey the subtleties of each era and culture (Martin & Ko, 2009). The technological innovation of digital costume has always been the focus of researchers in the academic sector.…”
Section: Digital Cultural Heritage Protection Of Traditional Costumesmentioning
confidence: 99%
See 1 more Smart Citation
“…In storage, clothing becomes inaccessible. Therefore, we urgently need a way to permanently preserve these finite objects of cultural heritage to vividly convey the subtleties of each era and culture (Martin & Ko, 2009). The technological innovation of digital costume has always been the focus of researchers in the academic sector.…”
Section: Digital Cultural Heritage Protection Of Traditional Costumesmentioning
confidence: 99%
“…The technological innovation of digital costume has always been the focus of researchers in the academic sector. For example, through 3D virtual simulation, previous studies have explored the possibility of digital technology in the reproduction of historical costumes (Kang et al, 2013(Kang et al, , 2015Martin & Ko, 2009).…”
Section: Digital Cultural Heritage Protection Of Traditional Costumesmentioning
confidence: 99%
“…Virtual reconstruction of an RH can be based on common principles created for historical clothes and developed by Kang et al (2013, 2014, 2015), Magnenat-Thalmann and Volino (2005), Yasseen et al (2013), Martin and Ko (2009) and Kuzmichev et al (2017). At the same time, all known methods of virtual reconstruction and try-on are based on the adequate pattern block, the body measurements and the body posture and the relationship between ones existing in the system “body-clothes.”…”
Section: Related Workmentioning
confidence: 99%
“…It is possible to imagine much more elaborate representations. Martin and Ko describe a method for creating virtual people and dressing them in specific costumes (Martin & Ko, 2009). However, the extra effort in such procedures would mean that fewer items could be included, and acceptability of any system depends on having the items the users care about available in the database.…”
Section: Creating a 3d Representationmentioning
confidence: 99%