2014
DOI: 10.1016/j.chb.2014.04.029
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Virtual ideals: The effect of video game play on male body image

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Cited by 26 publications
(30 citation statements)
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References 39 publications
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“…antisocial behavior (Peña, Hancock, & Merola, 2009;Yoon & Vargas, 2014), food choice (Fox, Bailenson, & Binney, 2009;Sah, Ratan, Sandy Tsai, Peng, & Sarinopoulos, 2016), physical exercise (Li, Lwin, & Jung, 2014;Peña, Khan, & Alexopoulos, 2016;Peña & Kim, 2014), racial bias (Aviles, 2017;Peck, Seinfeld, Aglioti, & Slater, 2013), body dissatisfaction (Fox, Bailenson, & Tricase, 2013;Sylvia, King, & Morse, 2014), financial risk-taking (Hershfield et al, 2011), consumer choices (Ahn & Bailenson, 2011), math performance (Lee, Nass, & Bailenson, 2014;Ratan & Sah, 2015), student engagement , and creative thinking (Buisine, Guegan, Barré, Segonds, & Aoussat, 2016;de Rooij, van der Land, & van Erp, 2017;Guegan, Buisine, Mantelet, Maranzana, & Segonds, 2016).…”
mentioning
confidence: 99%
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“…antisocial behavior (Peña, Hancock, & Merola, 2009;Yoon & Vargas, 2014), food choice (Fox, Bailenson, & Binney, 2009;Sah, Ratan, Sandy Tsai, Peng, & Sarinopoulos, 2016), physical exercise (Li, Lwin, & Jung, 2014;Peña, Khan, & Alexopoulos, 2016;Peña & Kim, 2014), racial bias (Aviles, 2017;Peck, Seinfeld, Aglioti, & Slater, 2013), body dissatisfaction (Fox, Bailenson, & Tricase, 2013;Sylvia, King, & Morse, 2014), financial risk-taking (Hershfield et al, 2011), consumer choices (Ahn & Bailenson, 2011), math performance (Lee, Nass, & Bailenson, 2014;Ratan & Sah, 2015), student engagement , and creative thinking (Buisine, Guegan, Barré, Segonds, & Aoussat, 2016;de Rooij, van der Land, & van Erp, 2017;Guegan, Buisine, Mantelet, Maranzana, & Segonds, 2016).…”
mentioning
confidence: 99%
“…Although the Proteus effect may seem like a valid phenomenon given the broad array of contexts within which it has been tested and supported, these tests have not provided consistent evidence for the effect, with some studies unable to replicate the effect at all (Kaye, Pennington, & McCann, 2018;Sylvia et al, 2014) while others find medium-to-large effects sizes (Banakou, Groten, & Slater, 2013;Guegan et al, 2016). Hence, the present research aims to provide clarity about the reliability and size of the Proteus effect by offering the first meta-analysis of previous research on the phenomenon.…”
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confidence: 99%
“…College-aged females and males reported lower body esteem after playing video games displaying muscular or thin characters, independent of BMI [118]. Men who played video games with exaggerated muscularity reported lower body satisfaction afterwards than a control group playing characters of average builds [120]. Interestingly, another study found that exposure to hyperideal video game bodies had a positive effect on women's body satisfaction and a negative effect on men's [119].…”
Section: Discussionmentioning
confidence: 96%
“…Today's media effects scholars tend to focus on new media, including Facebook's impact on young women's body image, 9 video games' impacts on men's body image, 10 and video games' impacts on men's health behaviors, 11 all but ignoring magazines' health impacts on readers. This is problematic given that today's magazine media report increases in readership and online ad revenue, with print revenue holding stable after a long slump during the economic recession of the late 2000s.…”
Section: Introductionmentioning
confidence: 99%