2018
DOI: 10.1007/978-3-319-93596-6_1
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Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science

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Cited by 5 publications
(4 citation statements)
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“…The goal of the optimization is to produce a land-use map of the user-defined region that has no more than 200 parcels. The number 200 was chosen based on prior work [7,[36][37][38], which developed land-use planning simulations in several locations, for implementation with middle-and high-school students in both formal and informal educational settings and with citizens, as part of research and outreach efforts associated with actual planning processes.…”
Section: Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…The goal of the optimization is to produce a land-use map of the user-defined region that has no more than 200 parcels. The number 200 was chosen based on prior work [7,[36][37][38], which developed land-use planning simulations in several locations, for implementation with middle-and high-school students in both formal and informal educational settings and with citizens, as part of research and outreach efforts associated with actual planning processes.…”
Section: Approachmentioning
confidence: 99%
“…This process is explained in detail in Appendix D. The objective of the optimization is to set the thresholds, such that the distribution of land-use scenarios that satisfy some number of stakeholders matches a target distribution. The default target distribution (see Figure A1) is based on prior work developing land-use simulations for use by high-school and adult learners [7,[36][37][38], but a key advantage of this approach is that the difficulty of iPlan simulations can be adjusted simply by adjusting the target distribution.…”
Section: Approachmentioning
confidence: 99%
“…In these educational role-playing games using digital media, learners are encouraged to think like professionals [23]. For example, by playing the game Land Science [24], the learner, as a member of an urban planning firm, takes decisions for the redeveloping of an entire neighbourhood. The main objective of the game consists of creating a city plan, which takes into account the expectations of several communities and to fulfill their needs in terms of employment, housing and pollution.…”
Section: Definition Of Digital Epistemic Gamesmentioning
confidence: 99%
“…DBR supported cycles of design, enactment, analysis and redesign across three iterations of PLS and the external curricular supports (Foster et al, 2018;Shah et al, 2018). This process helped ascertain what designed changes would lead to students exploring role-specific possible selves (as identities) in an intentional and an integrated manner.…”
Section: Design Of Virtual City Planningmentioning
confidence: 99%