2016
DOI: 10.1080/00336297.2016.1144517
|View full text |Cite
|
Sign up to set email alerts
|

Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

3
273
0
16

Year Published

2017
2017
2020
2020

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 357 publications
(292 citation statements)
references
References 20 publications
3
273
0
16
Order By: Relevance
“…While the physical skill required for eSports may be less obvious than in traditional sports, Jonasson and Thiborg (2010) argued that, "eSports will definitely fill a void in the sports family; no sport requires such a diversified coordination of the fingers as eSport(s)" (p. 290). The necessity of fine motor skills to excel in eSports is similar to the fine motor sports needed to excel in more traditional sports (e.g., angling a tennis racket to hit a ball or altering the wrist motion on a basketball shot attempt) (Jenny et al, 2016). However, it is acknowledged that while more traditional sports necessitate the use of fine motor skills, there are usually gross motor movements (e.g., running, jumping, etc.)…”
Section: A Real Sport? the Esports Debatementioning
confidence: 98%
See 3 more Smart Citations
“…While the physical skill required for eSports may be less obvious than in traditional sports, Jonasson and Thiborg (2010) argued that, "eSports will definitely fill a void in the sports family; no sport requires such a diversified coordination of the fingers as eSport(s)" (p. 290). The necessity of fine motor skills to excel in eSports is similar to the fine motor sports needed to excel in more traditional sports (e.g., angling a tennis racket to hit a ball or altering the wrist motion on a basketball shot attempt) (Jenny et al, 2016). However, it is acknowledged that while more traditional sports necessitate the use of fine motor skills, there are usually gross motor movements (e.g., running, jumping, etc.)…”
Section: A Real Sport? the Esports Debatementioning
confidence: 98%
“…Accordingly, "the debate whether competitive video gaming (i.e., eSports) can be considered sport dates back to at least 1999, when the Online Gamers Association was launched by EuroGamer at the Sports Academy in London" (Jenny et al, 2016, p. 4). Jenny et al (2016) examined that very issue by developing their own definition of eSports and then compared that definition to previous definitions of sport. Acknowledging the array of terms used to describe eSports (e.g., electronic sports, cybersports, gaming, competitive computer gaming, virtual sports), eSports was defined as "organized video game competitions" (Jenny et al, 2016, p. 4).…”
Section: A Real Sport? the Esports Debatementioning
confidence: 99%
See 2 more Smart Citations
“…74 The authors noted that Robert Morris University, in Illinois, recognizes esports as a varsity sport, and it has begun awarding scholarships to esports participants. 75 According to an esports manager, the Department of Homeland Security will issue visas to esports players in the same class as those issued to other professional athletes.…”
Section: The Guttman Testmentioning
confidence: 99%