2021
DOI: 10.1007/978-3-030-73043-7_27
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Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement

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Cited by 8 publications
(5 citation statements)
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“…As reported by Bacca et al [57], the implementation of XR as a complementary method in the education process expands the amount of information that students are able to learn, increases their motivation to acquire new knowledge, strengthens their ability to cooperate, and, at the same time, is a low-cost teaching aid-almost all students have their own smartphone, where they are able to install the XR application. Educational exhibitions are also becoming a reality thanks to the cooperation of the public sector with researchers [58][59][60].…”
Section: Discourse On the Current State Of Virtual Heritagementioning
confidence: 99%
“…As reported by Bacca et al [57], the implementation of XR as a complementary method in the education process expands the amount of information that students are able to learn, increases their motivation to acquire new knowledge, strengthens their ability to cooperate, and, at the same time, is a low-cost teaching aid-almost all students have their own smartphone, where they are able to install the XR application. Educational exhibitions are also becoming a reality thanks to the cooperation of the public sector with researchers [58][59][60].…”
Section: Discourse On the Current State Of Virtual Heritagementioning
confidence: 99%
“…Initial research has imagined connected portaltype experiences, as shown in Figure 1, with an entrance portal through to a Mesopotamian landscape and ziggurat. Additionally, early stage research contributed to a heritage VR paper on the connectedness of virtual experiences (Woolley et al, 2021) and a prototype 'AR museum' app (Woolley et al 2020). The Valve Index is being used for the research because it supports up to 10m x 10m space for VR, controllers with individual finger tracking, and a headset with a high resolution, wide field of view, and refresh rate (1440 x 1600 per eye, 130 degrees, 144Hz).…”
Section: Research and Progressmentioning
confidence: 99%
“…The iOS AR app was created for a Virtual Museum 'Takeouts' and DIY Exhibition project (Woolley et al 2020) for which an Android app was also created. The initiative was part of the overarching Virtual Cuneiform Tablet Reconstruction Project virtualcuneiform.org whose original ambitions included support for virtual access to museum artefacts and whose on-line interactions were first developed for the 2017 BCS Human-Computer Interaction Conference Interactions Gallery (Collins et al 2017) to accompany and demonstrate a virtual interaction and reconstruction interface (Woolley et al 2017).…”
Section: The Research Contextmentioning
confidence: 99%