2019
DOI: 10.1007/978-3-030-24281-7_3
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Virtual Patients in Health Professions Education

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Cited by 24 publications
(13 citation statements)
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References 52 publications
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“…[13][14][15] Avatars can be generated representing patients, which provides a more realistic simulation for the user. 16 The use of VR in medical education can be applied in to two major areas. The first pertains to the use of VR to develop technical competencies, such as procedural skills or those that require extensive 3D visualisation.…”
Section: Strengths and Limitations Of This Studymentioning
confidence: 99%
See 1 more Smart Citation
“…[13][14][15] Avatars can be generated representing patients, which provides a more realistic simulation for the user. 16 The use of VR in medical education can be applied in to two major areas. The first pertains to the use of VR to develop technical competencies, such as procedural skills or those that require extensive 3D visualisation.…”
Section: Strengths and Limitations Of This Studymentioning
confidence: 99%
“… 13–15 Avatars can be generated representing patients, which provides a more realistic simulation for the user. 16 …”
Section: Introductionmentioning
confidence: 99%
“…Virtual worlds representing a clinical setting have been used to train emergency personnel on the management of situations involving mass casualties or major incidents [ 10 - 12 ]. Avatars representing patients can be generated to provide a more realistic simulation for the user [ 13 ]. Mobile VR refers to VR modalities designed for use on a touch screen mobile phone or tablet; examples include the Touch Surgery app [ 14 ].…”
Section: Introductionmentioning
confidence: 99%
“…A large body of research consistently associates simulation-based healthcare education, such as VPS, with better outcomes for knowledge, skill, behaviour change, speed of learning, and better long-term retention [10,[16][17][18][19][20][21][22]. For example, Burgon and colleagues [22] found that in a quasicontrolled experiment, in which VPS was part of the intervention with an accountable care organisation in the USA, there was a 27% improvement in evidence-based quality scores and a 55% reduction in unneeded testing in the patient simulations.…”
Section: Introductionmentioning
confidence: 99%