2023
DOI: 10.57125/fed.2023.12.25.06
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Virtual Pedagogy: Scenarios for Future Learning with VR and AR Technologies

Abstract: Modern education and science are at the stage of active practical implementation of digital technologies aimed at improving the efficiency of the educational process. The fourth wave of industrial development offers digital and technological solutions that enhance the practical learning experience through the use of immersive technologies such as augmented and virtual reality. The purpose of this study is to assess the possibilities of using currently available Virtual Reality / Augmented Reality (VR/AR) techn… Show more

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Cited by 1 publication
(2 citation statements)
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“…The study also considers the limitations of using AR and VR technologies in educational environments, suggesting that there are more industries and areas where AR and VR technologies can be applied. The study of Shevchuk et al (2023) focuses on virtual pedagogy and the scenarios for future learning with VR and AR technologies. It assesses the possibilities of using currently available VR/AR technologies and develops specific recommendations for improving the quality of the educational process.…”
Section: Discussion Of Findings Comprehensive Impact Analysis Of Ar/v...mentioning
confidence: 99%
See 1 more Smart Citation
“…The study also considers the limitations of using AR and VR technologies in educational environments, suggesting that there are more industries and areas where AR and VR technologies can be applied. The study of Shevchuk et al (2023) focuses on virtual pedagogy and the scenarios for future learning with VR and AR technologies. It assesses the possibilities of using currently available VR/AR technologies and develops specific recommendations for improving the quality of the educational process.…”
Section: Discussion Of Findings Comprehensive Impact Analysis Of Ar/v...mentioning
confidence: 99%
“…The research underscores the importance of adopting new educational technologies to enhance learning, particularly through the integration of games and interactive content in VR/AR/MR and AI-based educational practices. The study of Shevchuk et al (2023) discusses virtual pedagogy and scenarios for future learning with VR and AR technologies. It assesses the possibilities of using currently available VR/AR technologies to improve the quality of the educational process.…”
Section: Discussion Of Findings Comprehensive Impact Analysis Of Ar/v...mentioning
confidence: 99%