2016
DOI: 10.1109/rita.2016.2518461
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Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code

Abstract: This paper explains the Virtual Alliances for Learning Society (VALS) European Project technological approach to support a virtual placements management process. Also, this paper shows the first results of the practical part of the project, the Semester of Code, explaining the detected problems, the issues, the challenges and some actions to improve the development of this kind of virtual placements programmes. In order to allow the readers to better comprehend the approach and its results, the manuscript also… Show more

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Cited by 22 publications
(4 citation statements)
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“…The last paper presents a summary of the firsts results of the VALS (Virtual Alliances for Learning Society) European Project [30][31][32] about the experiences of Computer Engineering students performing virtual placements in open software companies all around the world [33,34].…”
Section: P R E -P R I N Tmentioning
confidence: 99%
“…The last paper presents a summary of the firsts results of the VALS (Virtual Alliances for Learning Society) European Project [30][31][32] about the experiences of Computer Engineering students performing virtual placements in open software companies all around the world [33,34].…”
Section: P R E -P R I N Tmentioning
confidence: 99%
“…Besides, this CT-related track also gives visibility to research projects that develop CT skills in STEM (Science, Technology, Engineering, and Mathematics) [44,45] and STEAM (Science, Technology, Engineering, Arts, and Mathematics) [46,47] contexts such as for example TACCLE3 coding [48], VALS [49], W-STEM [50] or RoboSTEAM [51].…”
Section: Introductionmentioning
confidence: 99%
“…This project will provide frameworks and tools to facilitate the learning actions based on robotics to teach STEAM areas [1]. The description of similar projects can be found in [2][3][4][5]. Innovative practices in the digital era by applying challenge based learning approaches to address integrating STEAM will be created.…”
Section: Introductionmentioning
confidence: 99%