2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) 2017
DOI: 10.1109/ismar-adjunct.2017.87
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
5
1
1

Relationship

2
5

Authors

Journals

citations
Cited by 13 publications
(5 citation statements)
references
References 8 publications
0
5
0
Order By: Relevance
“…The sequence of the actors speaking is determined by a moving spotlight, which Beckett calls the 'inquisitor' [12] "they speak when the light is on them, and fall silent when the light is off" [13]. "Play is a game of interaction between the light operator and the actor, mediated by light technology" [14]. In the theatre, the audience passively observe the interaction; but, "in our VR version we acknowledge the role of the user as active; we recognise new opportunities for narrative and give the power of activation over to the end user, whose gaze becomes the spotlight.…”
Section: Mr Play -After Samuel Beckettmentioning
confidence: 99%
“…The sequence of the actors speaking is determined by a moving spotlight, which Beckett calls the 'inquisitor' [12] "they speak when the light is on them, and fall silent when the light is off" [13]. "Play is a game of interaction between the light operator and the actor, mediated by light technology" [14]. In the theatre, the audience passively observe the interaction; but, "in our VR version we acknowledge the role of the user as active; we recognise new opportunities for narrative and give the power of activation over to the end user, whose gaze becomes the spotlight.…”
Section: Mr Play -After Samuel Beckettmentioning
confidence: 99%
“…However, we asked what it means to be "lost" in digital culture: "If this is a digital purgatory, rather than a literal post-burial encounter, would it not be the curated, youthful, pure faces reflecting idealised and performed memories, not unlike the Facebook pages of the dead?" [10] The jitter and flickering in their faces during playback compounds this found-footage aesthetic, an aspect that we chose to keep rather than tidy into a smooth, photorealistic, sterile pallor.…”
Section: Scenographymentioning
confidence: 99%
“…15 O'Dwyer et al [10] p. 263. 16 Beckett opens the sequence to "variation" on the repeat, but in the theater this is a choice for the director, not the audience.…”
mentioning
confidence: 99%
“…Before defining a camera, it needs its position in the world space, the direction of observation, a vector pointing to its right side and a vector pointing to its upper side. This actually creates three mutually perpendicular coordinate systems with the camera's position as the origin, which is called the camera's observation space [22]- [24].…”
Section: Virtual Camera Roaming 3d Environmentmentioning
confidence: 99%