1998
DOI: 10.1109/45.666641
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Virtual reality

Abstract: Virtual Reality (VR) is an advanced, human-computer interface that simulates a realistic environment. The participants can move around in the virtual world. They can see it from different angles, reach into it, grab it and reshape it. There is no little screen of symbols for manipulation nor commands to be entered to get the computer to do something.The term "virtual reality" is credited to Jaron Lanier, who was the founder of VPL Research. The term cyberspace was coined by William Gibson in his 1984 science f… Show more

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Cited by 150 publications
(63 citation statements)
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“…Human motion capture and tracking has a myriad of applications including gaming, virtual reality [1,2], animation [3], sports science [4,5], rehabilitation [6] and surveillance [7]. Existing methods for motion capture include mechanical, visual/optical, audio, radar, magnetic and inertial tracking [8].…”
Section: Human Body Motion Capturementioning
confidence: 99%
“…Human motion capture and tracking has a myriad of applications including gaming, virtual reality [1,2], animation [3], sports science [4,5], rehabilitation [6] and surveillance [7]. Existing methods for motion capture include mechanical, visual/optical, audio, radar, magnetic and inertial tracking [8].…”
Section: Human Body Motion Capturementioning
confidence: 99%
“…If we understand VR as a human-computer interface, there are two core ideas that measure the quality of the interface: immersion and interactivity (Zheng et al, 1998). Immersion occurs when the user is able to block out distractions, usually any perceptions from the real world, and then focus on the virtual elements with which one wants to work.…”
Section: The Immersion Requirementmentioning
confidence: 99%
“…Virtual reality (VR) is understood as an advanced human-computer user interface that mimics a realistic environment by linking human perception systems with a virtual environment (Zheng et al, 1998). The key point about VR is its attempt to provide seamless interaction with a computational environment, thus understanding human intent and creating a reasonable response from the virtual environment.…”
Section: Introductionmentioning
confidence: 99%