Understanding Virtual Reality 2018
DOI: 10.1016/b978-0-12-800965-9.00010-6
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Cited by 126 publications
(50 citation statements)
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“…This was predominantly achieved by attending online specializations and tutorials on websites such as Coursera, Udemy, CodeAcademy, SoloLearn, and EdX. Also, a developer may consider established textbooks such as the "The VR book: Human-centered design for virtual reality" (Jerald, 2015), "3D user interfaces: theory and practice" , and "Understanding virtual reality: Interface, application, and design" (Sherman and Craig, 2018). To sum it up, the acquisition of these skills enabled progression to the next stage of the development of VR-EAL, which is the writing of the scenarios/scripts.…”
Section: Rationale and Preparationmentioning
confidence: 99%
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“…This was predominantly achieved by attending online specializations and tutorials on websites such as Coursera, Udemy, CodeAcademy, SoloLearn, and EdX. Also, a developer may consider established textbooks such as the "The VR book: Human-centered design for virtual reality" (Jerald, 2015), "3D user interfaces: theory and practice" , and "Understanding virtual reality: Interface, application, and design" (Sherman and Craig, 2018). To sum it up, the acquisition of these skills enabled progression to the next stage of the development of VR-EAL, which is the writing of the scenarios/scripts.…”
Section: Rationale and Preparationmentioning
confidence: 99%
“…Additionally, the "Lab renderer" supports an extensive number of light sources (i.e., up to 15), which otherwise would not be feasible in VR. However, the developer needs to build a global illumination map (i.e., lightmap), which substantially alleviates the cost of lights and shadows on the software's performance (Jerald, 2015;LaViola et al, 2017;Sherman and Craig, 2018). Usually, the lightmapping process is the final step in the development process.…”
Section: Graphicsmentioning
confidence: 99%
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