2021
DOI: 10.1016/j.jnca.2020.102970
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Virtual reality: A survey of enabling technologies and its applications in IoT

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Cited by 72 publications
(22 citation statements)
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“…In addition to the dynamic selection of transmission modes for VR services, tiling and prefetching (e.g., from edge server caches) of VR content are promising solutions to enhance the user experience in 360 • VR video streaming [81]. For example, tiling of VR content can save bandwidth by only transmitting the pixels that are watched.…”
Section: A Rate-reliability-latency 3d Multimedia Networkmentioning
confidence: 99%
“…In addition to the dynamic selection of transmission modes for VR services, tiling and prefetching (e.g., from edge server caches) of VR content are promising solutions to enhance the user experience in 360 • VR video streaming [81]. For example, tiling of VR content can save bandwidth by only transmitting the pixels that are watched.…”
Section: A Rate-reliability-latency 3d Multimedia Networkmentioning
confidence: 99%
“…This has required interaction with a complex world, which necessitates the development of numerous external inputs on which to take decisions [8,9]. As a result, the Internet of Things has become a significant paradigm in a variety of fields, including manufacturing [10,11], remote control [12,13] and monitoring [14,15], home automation [16,17], gaming [18] and Virtual and Augmented Reality [19,20]. Our concept is based on the basic requirement to track the flow of individuals moving through restricted settings for a variety of reasons, including real-time monitoring and control to minimize congestion, and statistical assessment for economic and logistical considerations.…”
Section: Related Workmentioning
confidence: 99%
“…The ways of integrating VR systems and Internet of things (IoT) are increasing, as revealed in [5]. In general, IoT devices allow users to track different activities in rehabilitation.…”
Section: Introductionmentioning
confidence: 99%