2022
DOI: 10.1007/978-3-030-96296-8_44
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Virtual Reality Against Doping: The Case of Project VIRAL

Abstract: Doping is considered a major threat of modern sport. Since the establishment of the anti-doping system emphasis was placed on the detection and punishment approach in the fight against doping. Recently a shift to education as a preventive tool against doping has been made. In this effort several antidoping educational interventions have been developed. These interventions have been found modestly effective in educating athletes against doping. To move education, forward a virtual reality game is proposed. Virt… Show more

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Cited by 2 publications
(3 citation statements)
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“…Importantly, the skills acquired through VR-based exposure therapy extend beyond the virtual realm, finding practical applicability in real-life competitive settings [1]. The transferability of these skills enhances the value of anti-doping education, equipping athletes to make informed and ethical decisions when facing doping-related challenges in their sporting careers.…”
Section: Exposure Therapy and Simulations Of Social Interactionsmentioning
confidence: 99%
See 1 more Smart Citation
“…Importantly, the skills acquired through VR-based exposure therapy extend beyond the virtual realm, finding practical applicability in real-life competitive settings [1]. The transferability of these skills enhances the value of anti-doping education, equipping athletes to make informed and ethical decisions when facing doping-related challenges in their sporting careers.…”
Section: Exposure Therapy and Simulations Of Social Interactionsmentioning
confidence: 99%
“…The main objective of this research, building upon prior work [1], is to propose the creation of an advanced virtual reality application, meticulously tailored for both competitive and recreational athletes, to elevate the efficacy of anti-doping education. This initiative aims to inculcate a heightened comprehension of doping's perils and consequences while fostering a more robust commitment to equitable play and ethical competition.…”
Section: Introductionmentioning
confidence: 99%
“…Konstantinos Chatznikolaou from Thessaloniki took the floor again to present the concept and footage from the virtual reality game developed as part of project ViRAL. This unique project seeks to tap into the immersive and interactive opportunities offered by virtual reality (VR) to provide anti-doping education for young athletes [11]. Elsewhere, Francesca Lenzi from 'Foro Italico' presented a unique mobile app meant to raise awareness and participation in physical and social activity in urban environments, while Francesco Cassese and Anna Maria Mariani of the Unicusano University offered insights from the SportinForma training programme to support the healthy development of youth.…”
Section: Sport Education and Health Promotionmentioning
confidence: 99%