Multimedia Computing Systems and Virtual Reality 2022
DOI: 10.1201/9781003196686-9
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Virtual Reality and Augmented Reality for Education

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Cited by 40 publications
(29 citation statements)
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“…For instance, in chemistry education, it is very important to have a geometrical understanding of complex chemical formulas and molecular structures. Using immersive virtual reality systems, students in the VR class will be able to understand 3D structures with suitable interactions that cannot be presented in 2D textbooks [32]. Thus, we assumed that our immersive VR environment would have a positive impact on students' learning by providing 3D visualization, interaction, and an intuitive learning experience.…”
Section: System Overviewmentioning
confidence: 99%
“…For instance, in chemistry education, it is very important to have a geometrical understanding of complex chemical formulas and molecular structures. Using immersive virtual reality systems, students in the VR class will be able to understand 3D structures with suitable interactions that cannot be presented in 2D textbooks [32]. Thus, we assumed that our immersive VR environment would have a positive impact on students' learning by providing 3D visualization, interaction, and an intuitive learning experience.…”
Section: System Overviewmentioning
confidence: 99%
“…At its essence, campus culture embodies the ethos and values of the institution, shaping the attitudes, behaviors, and sense of belonging of its members. Colleges and universities often cultivate specific cultural identities, whether through academic excellence, a commitment to diversity and inclusion, a vibrant arts scene, or a strong tradition of community engagement [17]. These cultural markers serve not only to distinguish one institution from another but also to unite individuals under a common purpose and set of ideals.…”
Section: Introductionmentioning
confidence: 99%
“…Marini et al (2022) introduce mobile augmented reality learning media integrated with the Metaverse, demonstrating its efficacy in improving student learning outcomes in science classes. Similarly,Jumani et al (2022) explore the applications of VR and AR in education, providing insights into their potential to enhance teaching and learning experiences across various disciplines. Additionally, propose the construction of an edumetaverse ecosystem, offering a novel framework to facilitate immersive and interactive learning environments.…”
mentioning
confidence: 99%
“…Virtual reality has become the universal tool to display objects, processes, locations, and historical events. (Jumani et al, 2022) 1) Improvement of education quality 2) Active participation. These days, millennials may perceive conventional classroom studying as a bit boring.…”
Section: Introduction Of Extended Reality and Educationmentioning
confidence: 99%