2014
DOI: 10.3233/nre-141078
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Virtual reality and cognitive rehabilitation: A review of current outcome research

Abstract: BACKGROUND: Recent advancement in the technology of virtual reality (VR) has allowed improved applications for cognitive rehabilitation. OBJECTIVES:The aim of this review is to facilitate comparisons of therapeutic efficacy of different VR interventions. METHODS: A systematic approach for the review of VR cognitive rehabilitation outcome research addressed the nature of each sample, treatment apparatus, experimental treatment protocol, control treatment protocol, statistical analysis and results. Using this ap… Show more

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Cited by 100 publications
(54 citation statements)
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“…Treatments using computers for online video chat programs (eg, telerehabilitation or teletherapy) were not included, nor were virtual reality interventions or interventions simulating specific real-world situations (reviewed elsewhere). 19,20 Studies utilizing computerized interventions to treat other symptoms following ABI (eg, improving motor function or mobility) were also excluded. There were no exclusion criteria for number of subjects or study design.…”
Section: Methodsmentioning
confidence: 99%
“…Treatments using computers for online video chat programs (eg, telerehabilitation or teletherapy) were not included, nor were virtual reality interventions or interventions simulating specific real-world situations (reviewed elsewhere). 19,20 Studies utilizing computerized interventions to treat other symptoms following ABI (eg, improving motor function or mobility) were also excluded. There were no exclusion criteria for number of subjects or study design.…”
Section: Methodsmentioning
confidence: 99%
“…Another web platform recently designed to be used by healthcare staff is NeuroAtHome Professional [7]. NeuroAtHome allows rehabilitation clinicians to prescribe personalized exercises, quantify rehabilitation sessions, store all data and track patient evolution in order to provide more effective treatments in an easy and intuitive way, as it was demonstrated in [8]. Inspired by this recent work on web-based systems for telerehabilitation, we conducted an iterative design process to identify the required functionalities to support clinicians in using the REHAB@HOME system for home rehabilitation.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, innovative interventions using VR have been proposed for social skills training in adult and paediatric patients with autism spectrum disorders (35,36) and with schizophrenia (37). Immersive VR appears to be a promising field for cognitive and socio-emotional rehabilitation especially for paediatric age, because of its highly motivating and interactive nature (38,39).…”
Section: Introductionmentioning
confidence: 99%