The Digital Patient 2016
DOI: 10.1002/9781118952788.ch13
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Virtual Reality and Eating, Diabetes, and Obesity

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Cited by 1 publication
(2 citation statements)
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“…Additionally, CO reactivity did not significantly predict strenuous exercise (b = .01, p = . 19), and the relationship between ESE and strenuous exercise (total effect: b = .28, p < .05) was not mediated by CO reactivity (remaining indirect effect: b = .25, p < .05). Taken together, these results suggest that CO reactivity alone does not explain exercise in the week after the experiment.…”
Section: Analysis Of Moderated Mediations Models To Test Hypothesis Bmentioning
confidence: 86%
See 1 more Smart Citation
“…Additionally, CO reactivity did not significantly predict strenuous exercise (b = .01, p = . 19), and the relationship between ESE and strenuous exercise (total effect: b = .28, p < .05) was not mediated by CO reactivity (remaining indirect effect: b = .25, p < .05). Taken together, these results suggest that CO reactivity alone does not explain exercise in the week after the experiment.…”
Section: Analysis Of Moderated Mediations Models To Test Hypothesis Bmentioning
confidence: 86%
“…Exergames, or exercise video games, come in many forms including Dance Dance Revolution, the Wii Fit suite, Zumba for PlayStation, and many more (see Cornick & Blascovich, 2016 for a review). Exergame platforms vary widely in the type of user input used to track movement from joystick to infrared camera to weight sensitive pressure pad.…”
Section: Ese and Exergamesmentioning
confidence: 99%