2022
DOI: 10.3389/frvir.2021.807991
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Virtual Reality and EEG-Based Intelligent Agent in Older Adults With Subjective Cognitive Decline: A Feasibility Study for Effects on Emotion and Cognition

Abstract: Objectives: Immersive virtual reality has tremendous potential to improve cognition in populations with cognitive impairment. We conducted a feasibility and proof-of-concept study to assess the potential of virtual reality and electroencephalography, with or without an intelligent agent, that adapts the presented material to the emotions elicited by the environment.Method: Older adults with subjective cognitive decline recruited from the community received a virtual reality-based intervention taking place in o… Show more

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Cited by 3 publications
(11 citation statements)
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“…Thus, 39 articles were selected for inclusion in this systematic literature review synthesis and appraisal. Of the 39 included studies, we determined that 11 studies [21][22][23][24][25][26][27][28][29][30][31] used "borderline" fully-immersive virtual reality technology. We defined "borderline" as: (1) studies that used a mobile phone as the display in the headset (e.g., Samsung Gear), (2) studies that had low player interaction with the virtual reality environment (e.g., viewing virtual reality videos), or (3) studies that provided only 3 degrees of freedom, allowing for head rotation but not translation within the virtual environment.…”
Section: Resultsmentioning
confidence: 99%
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“…Thus, 39 articles were selected for inclusion in this systematic literature review synthesis and appraisal. Of the 39 included studies, we determined that 11 studies [21][22][23][24][25][26][27][28][29][30][31] used "borderline" fully-immersive virtual reality technology. We defined "borderline" as: (1) studies that used a mobile phone as the display in the headset (e.g., Samsung Gear), (2) studies that had low player interaction with the virtual reality environment (e.g., viewing virtual reality videos), or (3) studies that provided only 3 degrees of freedom, allowing for head rotation but not translation within the virtual environment.…”
Section: Resultsmentioning
confidence: 99%
“…The studies generally had weak sample generalizability (e.g., selection bias) and methodological design, but strong data collection and sample retention. Using the Effective Public Health Practice Project Quality Assessment Tool, six studies received a rating of strong, 22,27,29,39,40,55 10 studies received a rating of moderate, 24,31,36,41,44,50,51,53,54,57 and 23 studies received a rating of weak. 21,23,25,26,28,30,[32][33][34][35]37,38,42,43,[45][46][47][48][49]52,56,58,59 Participants…”
Section: Methodological Qualitymentioning
confidence: 99%
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