1994
DOI: 10.1007/bf02948570
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Virtual reality and multiple intelligences: Potentials for higher education

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Cited by 28 publications
(11 citation statements)
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“…Most authors cite MI theory as an egalitarian alternative both to the theory that there is one general intelligence, and also to the practice of teaching a curriculum that emphasizes language and mathematics. They recommend innovations ranging from planning units of study that span each intelligence (Wallach & Callahan, 1994), to enriching education for gifted or learning-disabled students in their areas of strength (Hearne & Stone, 1995;Smerechansky-Metzger, 1995), to using virtual reality to educate each intelligence (McLellan, 1994).…”
mentioning
confidence: 99%
“…Most authors cite MI theory as an egalitarian alternative both to the theory that there is one general intelligence, and also to the practice of teaching a curriculum that emphasizes language and mathematics. They recommend innovations ranging from planning units of study that span each intelligence (Wallach & Callahan, 1994), to enriching education for gifted or learning-disabled students in their areas of strength (Hearne & Stone, 1995;Smerechansky-Metzger, 1995), to using virtual reality to educate each intelligence (McLellan, 1994).…”
mentioning
confidence: 99%
“…Similarly, the use of virtual reality in education is no longer focusing on teaching simple tasks, but moving forward to deliver complex knowledge and skills such as abstract reasoning and management of complex information spaces (Salzman et al, 1999). As McLellan (1994) stated, the computer is a powerful cognitive technology for creating unlimited possibilities to facilitate students' cognitive development, for instance communication and creative problem solving. In this case, students can obtain a range of higher-order learning experiences by solving series of difficult and cross-curricula problems during the learning progress (Hackett et al, 2005).…”
Section: Introductionmentioning
confidence: 98%
“…It can be connected to the Internet and tested by many invited users with very low cost. [6][7][8] A virtual environment can also be a medium to help the training 9 and development of human spatial cognition capability. 10 Ferrington and Loge 11 point out that by means of the simulation training in a virtual environment, users can have better wayfinding performance in a physical environment.…”
Section: Introductionmentioning
confidence: 99%