Virtual Reality (VR) is progressively transforming the landscape of orthopedic rehabilitation. Initially conceptualized for entertainment, VR now plays a pivotal role in the medical field, particularly in orthopedics. Traditional rehabilitation methods in orthopedics often encounter limitations in patient engagement and the personalization of therapy. VR counters these limitations by offering immersive environments that can be specifically tailored to meet individual rehabilitation needs. The ascent of this technology from a groundbreaking concept to a practical therapeutic tool represents a notable advancement in rehabilitation techniques. The capability of VR to simulate real-life scenarios significantly enhances its applicability and efficacy in orthopedic care. This adaptability allows for a more engaged and personalized treatment experience for patients, marking a departure from traditional, more generic therapy methods. However, incorporating VR into orthopedic rehabilitation is accompanied by certain challenges. These include the high costs associated with the technology, potential technological barriers, and issues related to accessibility. These factors can hinder the widespread adoption of VR in clinical settings. Despite these challenges, the integration of VR into orthopedic rehabilitation practices signals a shift toward more innovative and effective patient care. This technology not only promises to heighten patient involvement but also steers therapy toward a more individualized approach. By addressing the issues of patient engagement and customization in therapy, VR stands out as a compelling solution in the realm of orthopedic rehabilitation. Its potential to reshape patient experiences and outcomes in orthopedic recovery is substantial, indicating promising prospects for its role in the medical field [1, 2].