2019
DOI: 10.1007/978-3-030-37983-4_14
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality Arcades: A Study on Usage Habits with Emphasis on Digital Gaming

Abstract: Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on invest… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

1
0

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 17 publications
0
1
0
Order By: Relevance
“…For example, there are VR arcades that provide VR headsets and controllers along with a small space for the user to move around in, VR motion platforms, or free-roam VR spaces. Free-roam VR typically utilizes either standalone headsets or headsets connected to computers that the users carry in a backpack while playing, thus allowing them to move freely inside the designated gaming area (Kari 2019). Besides the aforementioned most common types of VR technologies to play VR games, other types of VR technologies also exist.…”
Section: Virtual Reality Gaming Systemsmentioning
confidence: 99%
“…For example, there are VR arcades that provide VR headsets and controllers along with a small space for the user to move around in, VR motion platforms, or free-roam VR spaces. Free-roam VR typically utilizes either standalone headsets or headsets connected to computers that the users carry in a backpack while playing, thus allowing them to move freely inside the designated gaming area (Kari 2019). Besides the aforementioned most common types of VR technologies to play VR games, other types of VR technologies also exist.…”
Section: Virtual Reality Gaming Systemsmentioning
confidence: 99%