2020 IEEE Global Engineering Education Conference (EDUCON) 2020
DOI: 10.1109/educon45650.2020.9125225
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Virtual Reality as a tool for active learning and student engagement: industrial engineering experience

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Cited by 7 publications
(2 citation statements)
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“…The last activity was using VR 360 0 media in the form of Explaining the Evidence of the Ecotourism and Rural Sustainable. Students are actively and collaboratively [30,31] able to show actual evidence based on facts in the field regarding ecotourism and rural sustainable materials. The evidence that shows the influence of Ecotourism on Rural Sustainable is contained in the detailed material on Economic Benefits and Empowerment of Vulnerable Groups.…”
Section: Resultsmentioning
confidence: 99%
“…The last activity was using VR 360 0 media in the form of Explaining the Evidence of the Ecotourism and Rural Sustainable. Students are actively and collaboratively [30,31] able to show actual evidence based on facts in the field regarding ecotourism and rural sustainable materials. The evidence that shows the influence of Ecotourism on Rural Sustainable is contained in the detailed material on Economic Benefits and Empowerment of Vulnerable Groups.…”
Section: Resultsmentioning
confidence: 99%
“…Researchers have debated the use of immersive virtual reality in engineering education (Stojšić et al, 2017). Immersive experiences offer the potential to give students more control over their learning activities and increase engagement (Ruiz-Cantisani et al, 2020). Such control is essential since one of the disadvantages of technology-assisted learning is a lack of student ownership in the learning process.…”
Section: Virtual Reality In Educationmentioning
confidence: 99%