In education, particularly vocational higher education, student involvement is a challenge. Teachers can use virtual reality to bring real-life events into the classroom, encouraging active learning and student participation. Virtual Reality (VR) can be employed in various ways using a simple, easy and helpful application that can be difficult to execute pedagogically Three research methods were conducted in a classroom setting, with total simulation using VR oculus rift technology, and data analysed using desktop computer theme analysis. Students from engineering departments took part in the research, using VR to boost student learning engagement. According to the statistics, VR appears reasonably simple to use, and students feel it enhances their comprehension and engagement. According to this preliminary research, VR environments provide an intense presence, enhancing student engagement and motivation. This conclusion supports the findings of prior investigations.