2020
DOI: 10.1007/978-3-030-55374-6_26
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Virtual Reality as an Educational Tool for Elementary School

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Cited by 9 publications
(5 citation statements)
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“…Teleconferences with trainees at remote sites using VideoConferencing technology [37]; • An innovative model of Virtual Business Projects (VBP) based on teamwork [38]; • Remote online lessons based on technologies of synchronous and asynchronous remote communication [39]; • Model of intelligent learning "Monitoring the environmental parameters in a Smart City", which, among other things, provides the creation of remote laboratories for students and so forth [40]; • Creation of breakthrough technologies using virtual reality (VR) environment, games and educational programs, leading to a creative result [41,42].…”
mentioning
confidence: 99%
“…Teleconferences with trainees at remote sites using VideoConferencing technology [37]; • An innovative model of Virtual Business Projects (VBP) based on teamwork [38]; • Remote online lessons based on technologies of synchronous and asynchronous remote communication [39]; • Model of intelligent learning "Monitoring the environmental parameters in a Smart City", which, among other things, provides the creation of remote laboratories for students and so forth [40]; • Creation of breakthrough technologies using virtual reality (VR) environment, games and educational programs, leading to a creative result [41,42].…”
mentioning
confidence: 99%
“…According to [68], [69], [70], the use of drones in education is effective for students of different specialties, but for the specifics of each, it is necessary to develop certain plans for their use in the educational process. Many experts have studied the impact of drones and virtual reality on the educational process, and most of them positively assess this impact in special schools [5], and other educational institutions of various levels [71], [72].…”
Section: Discussionmentioning
confidence: 99%
“…The environment visualized by the user changes if he/she changes his or her orientation, providing greater realism to the scene. VR has been applied in many fields, such as medicine [19], psychology [20], industry [21], or teaching [22]. A recent literature review [23] concluded that there is a lack of rigorous studies comparing the VR shop and other shopping contexts, so that VR should be compared with various content display media, such as images or other web-based 3D interfaces.…”
Section: Introductionmentioning
confidence: 99%