2014
DOI: 10.1108/jat-08-2013-0020
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Virtual reality as orientation and mobility aid for blind people

Abstract: Purpose – The purpose of this paper is to examine the past 15 years of research and development (R&D) on the role of virtual environments (VEs) as an orientation and mobility (O&M) aid to enhance skills and to train people who are blind or newly blind. Design/methodology/approach – This paper describes and examines studies of 21 VE systems developed specifically to help people who are blind improve their O&M skills. These VE … Show more

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Cited by 7 publications
(5 citation statements)
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“…The latter scenario does represent a similar situation (as discussed in [5]), but the users' task specific requirements and abilities of (physically) visually impaired users are oftentimes different from actually sighted users [6]. In order to be able to build upon previous work [7][8][9] and to be able to follow a consistent and precise focus in the following, we define the term visually impaired as users with impaired vision due to a physical impairment.…”
Section: Definition: Blind or Visually Impairedmentioning
confidence: 99%
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“…The latter scenario does represent a similar situation (as discussed in [5]), but the users' task specific requirements and abilities of (physically) visually impaired users are oftentimes different from actually sighted users [6]. In order to be able to build upon previous work [7][8][9] and to be able to follow a consistent and precise focus in the following, we define the term visually impaired as users with impaired vision due to a physical impairment.…”
Section: Definition: Blind or Visually Impairedmentioning
confidence: 99%
“…Research in VR for blind people are certainly not a new phenomenon, although technology and methodology are naturally evolving. There are already some works that have summarized and analyzed this development at its time [6][7][8][20][21][22][23][24][25][26]. The oldest survey from Vincent L'evesque in 2005 [21] gives an overview of the state of knowledge at that time on how blind people can be supported by means of haptics.…”
Section: Integration and Differentiation From Existing Surveysmentioning
confidence: 99%
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“…Virtual reality has long been popular in the game and entertainment industry. Over the last few years, the interest in virtual reality based learning tools for SVI has increased considerably (Lahav et al 2015). Virtual reality computer applications (Balan et al 2014), audio based games (Connors et al 2014b), haptic (Lahav, 2014), tactile (Brayda et al 2013), andsonic (Bujacz et al 2012;Seki and Sato, 2011) technologies have all been investigated with the aim of aiding the development of O&M skills for SVI.…”
mentioning
confidence: 99%
“…The route model is based on linear recognition of spatial features… blind people tend to explore and navigate spaces mainly using the route model. (Lahav, 2014) What this means is that when understanding and navigating space, visually impaired people tend to understand the space as a list of instructions e.g. go forward through the door and turn left.…”
Section: Orientation and Mobility In Gamesmentioning
confidence: 99%