2018
DOI: 10.18517/ijaseit.8.4.5904
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Virtual Reality as Support of Cognitive Behavioral Therapy in Social Anxiety Disorder

Abstract: The subject of this article is the use of virtual reality as part of cognitive-behavioural therapy for inhabitants of Zlin with social anxiety disorder. A high percentage of people suffer this disorder during their lives. However, not everyone is able to cope with the situation on their own, and some have to seek professional help, which often takes several months or even years. Therefore, this research presents a method that could speed up therapy and reduce the use of pharmaceuticals. The research works with… Show more

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Cited by 8 publications
(10 citation statements)
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“…In the technology of conducting therapy by automated voice-BOT therapeutic applications with a speech recognition system, it is possible to create an algorithm that increases the level of exposure to phobic stimuli depending on the speed of habituation to the VR exposure environment ( Figure 2 ). The evidence that it is possible to provide a full sense of reality in digital reality at least at the level of in vivo exposure are the reports that in VR exposure is more effective than in vivo ( 48 , 53 ). The more virtual reality will imitate reality in terms of graphic resolution, a variety of scenarios and their dynamic adaptation to the patient's behavior, the greater will be its effectiveness.…”
Section: Discussionmentioning
confidence: 99%
“…In the technology of conducting therapy by automated voice-BOT therapeutic applications with a speech recognition system, it is possible to create an algorithm that increases the level of exposure to phobic stimuli depending on the speed of habituation to the VR exposure environment ( Figure 2 ). The evidence that it is possible to provide a full sense of reality in digital reality at least at the level of in vivo exposure are the reports that in VR exposure is more effective than in vivo ( 48 , 53 ). The more virtual reality will imitate reality in terms of graphic resolution, a variety of scenarios and their dynamic adaptation to the patient's behavior, the greater will be its effectiveness.…”
Section: Discussionmentioning
confidence: 99%
“…Multimedia Appendix 3 shows most articles published in the year 2019 [ 25 - 36 ], comprising 35% (12/34) of the total articles. Articles published in 2018 [ 37 - 43 ] and 2020 [ 15 , 44 - 49 ] were of equal proportions (7/34, 21%), whereas those published in 2017 [ 14 , 50 - 53 ] were the third highest (5/34, 15%). Recent publications from early 2021 [ 54 - 56 ] were also selected (3/34, 9%).…”
Section: Resultsmentioning
confidence: 99%
“…Overall, most studies centered around one or the other type of anxiety condition (25/34, 74%) compared with depression (4/34, 12%). SAD was the most studied, with 3% (9/34) of studies focusing on using VR therapy solely for patients with SAD [ 29 , 34 , 37 , 41 , 47 , 50 , 52 - 54 ]. Generalized anxiety disorder (6/34, 18%) [ 27 , 28 , 39 , 42 , 46 , 49 ] was next, followed by public speaking anxiety (4/34, 12%) [ 14 , 31 , 51 , 56 ].…”
Section: Resultsmentioning
confidence: 99%
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“…VR typically refers to a simulated environment creator with the help of high-performance computer technology in which its virtual environment simulation is getting indistinguishable from the real world [20]- [22]. Over the past decade, many researchers have widely studied it in various aspects [23]- [26]. "VR is the biggest brain tool that we have," says Kevin Kelly, founding editor of Wired magazine [27].…”
Section: Introductionmentioning
confidence: 99%