2016
DOI: 10.1007/978-3-319-32865-2_4
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Virtual Reality Assistant Technology for Learning Primary Geography

Abstract: This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D geographical information system(GIS), 3D visualization and multimodal human-computer-interaction (HCI). The main functions of the proposed system are introduced, i.e. Buffer analysis, Overlay analysis, Space convex hull calculation, Space convex decomposition, 3D topology analysi… Show more

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Cited by 14 publications
(14 citation statements)
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References 57 publications
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“…Jill Watson (Goel & Polepeddi, 2016), Nicky (Kincaid & Pollock, 2017), Maria (Rajagopal & Babu, 2018) PseduoEye (Daraghmi & Yosef, 2016), LABTA (Yang, 2010), BoBi (Liu & Zhu, 2017), Project Nethra (Weeratunga, Jayawardana, Hasindu, Prashan, & Thelijjagoda, 2015), LiSa (Dibitonto, Leszczynska, Tazzi, & Medaglia, 2018), and Scarlet (Ilhan, Music, Junuz, & Mirza, 2017) are some of the SPDAs specifically designed for educational purposes. There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies.…”
Section: Game-related Findingsmentioning
confidence: 99%
“…Jill Watson (Goel & Polepeddi, 2016), Nicky (Kincaid & Pollock, 2017), Maria (Rajagopal & Babu, 2018) PseduoEye (Daraghmi & Yosef, 2016), LABTA (Yang, 2010), BoBi (Liu & Zhu, 2017), Project Nethra (Weeratunga, Jayawardana, Hasindu, Prashan, & Thelijjagoda, 2015), LiSa (Dibitonto, Leszczynska, Tazzi, & Medaglia, 2018), and Scarlet (Ilhan, Music, Junuz, & Mirza, 2017) are some of the SPDAs specifically designed for educational purposes. There are also studies (Bravo, Paliyawan, Harada, & Thawonmas, 2017;Huang, Chang, Chen, & Chen, 2014;Lv & Li, 2015) that use the body-motion preference systems such as eye-tracking, kinect and VR headsets. In two studies (Bogdan, Yurchenko, Bailo, Rameau, Yoo, & Kweon, 2017;Bouloutian & Kim, 2014) the SPDAs are integrated to wearable technologies.…”
Section: Game-related Findingsmentioning
confidence: 99%
“…Given the rapid development of innovation, the VR system has evolved with mobile implementation that comes along with specially designed wearable technologies to enable users to experience immersive VR [1]. The evolution of mobile implementation (e.g., smartphones and tablets) into VR is influenced by the advancement state of mobile intelligence and performance specifications; moreover, it is highly influenced by different mass users because of its convenience to perform daily activities [1,2].…”
Section: Introductionmentioning
confidence: 99%
“…These components are used in the process of planning, implementing, evaluating, following-up and developing objectives [1]. Machine learning has become a new frontier for higher education.…”
Section: Introductionmentioning
confidence: 99%
“…There are different ways of using machine learning technology in education, such as in providing diverse learning options so a learner can discover what suits him/her best but in a manner where all individual variances between pupils are considered. Machine learning can also be used in review a lesson that was hard to understand [1]. Machine learning in education works in harmony with students' needs, and at a time and place that suits them best.…”
Section: Introductionmentioning
confidence: 99%
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