2008
DOI: 10.1007/978-1-84800-269-2_10
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality-Based Interactive Scientific Visualization Environments

Abstract: Immersive Virtual Reality (IVR) has some production applications (e.g., in vehicle design and psychiatric treatment), but it is often viewed as an expensive, over-hyped technology with insufficient and/or unproven benefit over conventional desktop systems. With steady research progress at many institutions and advances in hardware and software technologies, immersive scientific visualization is a third application area in which IVR is having a positive impact and is beginning to attract more attention from the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0

Year Published

2010
2010
2023
2023

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(10 citation statements)
references
References 38 publications
0
10
0
Order By: Relevance
“…Notwithstanding its great potential, one of the reasons why it has been only marginally adopted so far is the requirement of special, and often costly, hardware and/or software (see [117]). Another often-heard criticism is the lack of tools for specialized visualization, or of an established framework to build such applications on top of it [118].…”
Section: A2 Virtual Reality For Scientific Visualizationmentioning
confidence: 99%
“…Notwithstanding its great potential, one of the reasons why it has been only marginally adopted so far is the requirement of special, and often costly, hardware and/or software (see [117]). Another often-heard criticism is the lack of tools for specialized visualization, or of an established framework to build such applications on top of it [118].…”
Section: A2 Virtual Reality For Scientific Visualizationmentioning
confidence: 99%
“…Multimodal interfaces, however, have been applied for visualization applications before, e.g. [11,12,21]. They all combine gestures with speech to navigate through the environment or to manipulate the virtual objects.…”
Section: Multimodal Widgetsmentioning
confidence: 99%
“…In what way can other input modalities, such as speech and gestures be used? In addition to controlling a widget with one specific input modality, it can be beneficial to combine modalities [12]: Two or more input modalities can be combined to define one action, different input modalities can be used concurrently to execute concurrent actions, and one input modality can be used to enable/disable one of the other modalities.…”
Section: Introductionmentioning
confidence: 99%
“…At the Brown University Center for Computation and Visualization (CCV), over two decades of interdisciplinary visualization collaborations paved the way for state-of-the-art scientific VR applications today. While VR visualization takes varying degrees of effort to achieve, the benefits of visualizing scientific data in VR include faster analysis, greater spatial understanding, and new types of exploration (LaViola et al, 2009). Interest in developing VR applications has intensified recently with the development of cost-effective consumer grade head-mounted displays (HMD), which have made the benefits of interactive VR-based scientific visualization more widely accessible (Castelvecchi, 2016;Matthews, 2018).…”
Section: Introductionmentioning
confidence: 99%