2015
DOI: 10.1007/978-3-319-20621-9_1
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Virtual Reality-Based Learning Environments: Recent Developments and Ongoing Challenges

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Cited by 19 publications
(13 citation statements)
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“…For example, it adds to Yueh, Chen, Lin, and Sheen ( 2014) who questioned the role of content design in favouring learners' experience in the virtual learning environment. It also supports the argument of Ip and Li (2015), Sadoux, Rzycka, Jones, andLopez (2016), andHsu, Kuo, Liang, Lee, andThomsett-Scott (2016) who have addressed the needs for effective instructional and content design in virtual worlds in order to maintain learners' intrinsic motivation.…”
Section: Discussionsupporting
confidence: 77%
“…For example, it adds to Yueh, Chen, Lin, and Sheen ( 2014) who questioned the role of content design in favouring learners' experience in the virtual learning environment. It also supports the argument of Ip and Li (2015), Sadoux, Rzycka, Jones, andLopez (2016), andHsu, Kuo, Liang, Lee, andThomsett-Scott (2016) who have addressed the needs for effective instructional and content design in virtual worlds in order to maintain learners' intrinsic motivation.…”
Section: Discussionsupporting
confidence: 77%
“…Virtual Reality Learning Environment (VRLE), a VRE with explicit educational objectives and pedagogical design, well meets the requirements of being used as the training and learning environment for children with ASD. With the advent and lowering costs of VR technologies in recent years, it is becoming possible to provide training and learning activities via VR to the mass population for education in general [6] and those with ASD [7].…”
mentioning
confidence: 99%
“…These installations allow a group of users to share virtual experiences in the same physical environment, which is particularly useful for education in classrooms where teachers tend to deliver VR learning materials to a class of students and keep them engaged in the immersive VE. However, due to the technical complexity of constructing such displays and the stringent requirements for the venue, it is quite difficult to apply them to large-scale general education [41].…”
Section: Showcases Of Popular Vr Productsmentioning
confidence: 99%