2024
DOI: 10.1016/j.jbusres.2024.114540
|View full text |Cite
|
Sign up to set email alerts
|

Virtual reality-based product displays to inspire consumers’ purchase intentions: An experimental study

Ali Raza,
Manahil Wasim,
Muhammad Ishtiaq Ishaq
Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2024
2024
2025
2025

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 120 publications
0
2
0
Order By: Relevance
“…In future studies, it would be interesting to include other stimuli in virtual and augmented reality formats, as these are becoming more prevalent in the industry. While informativeness remains a crucial explanatory variable for subsequent residential purchase intentions [75], certain studies have demonstrated that the utilization of virtual reality in real estate marketing significantly influences the emotional state of clients, thereby impacting their purchase intentions [75][76][77]. Second, it would be interesting to analyse differences in sociodemographic characteristics in the sample, such as family unit size, as this appears to influence perceptions and satisfaction with housing [78], and the presence of children in the family, as children influence their parents' purchasing decisions [79].…”
Section: Discussionmentioning
confidence: 99%
“…In future studies, it would be interesting to include other stimuli in virtual and augmented reality formats, as these are becoming more prevalent in the industry. While informativeness remains a crucial explanatory variable for subsequent residential purchase intentions [75], certain studies have demonstrated that the utilization of virtual reality in real estate marketing significantly influences the emotional state of clients, thereby impacting their purchase intentions [75][76][77]. Second, it would be interesting to analyse differences in sociodemographic characteristics in the sample, such as family unit size, as this appears to influence perceptions and satisfaction with housing [78], and the presence of children in the family, as children influence their parents' purchasing decisions [79].…”
Section: Discussionmentioning
confidence: 99%
“…Mobile applications such as EndeavorOTC could be advertised by allowing customers to try out select games on the display screen. These interactive and entertaining displays would serve as a way to engage customers with a product they might have otherwise ignored [ 114 ].…”
Section: Redesigning Retail Pharmacy Spaces For Digital Health Techno...mentioning
confidence: 99%