CrimRxiv 2024
DOI: 10.21428/cb6ab371.e8fd9b28
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Virtual Reality-Based Retrospective Think Aloud (VR-RTA): A Novel Method for Studying Offender Decision-Making

Carmen-Silva Sergiou,
Dominik Gerstner,
Claire Nee
et al.

Abstract: Objectives: This article describes a novel multimodal method to examine decision-making:Virtual Reality-Based Retrospective Think Aloud (VR-RTA). This method taps directly into the offenders' perspective and aims to enhance memory recall.Methods: We apply this method among a sample of incarcerated burglars (N=200) who scouted neighborhoods in immersive virtual reality to explore possibilities for committing a burglary. Subsequently, they viewed back a screen recording of their scouting process and simultaneous… Show more

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Cited by 2 publications
(2 citation statements)
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“…Although some researchers in criminology have referred to such think-aloud or retrospective reports in their own verbal report procedures in the context of so-called virtual burglary studies (Meenaghan et al, 2018;Sergiou et al, 2024), these studies represent a departure from the widely accepted verbal reporting procedures used to gain insights into decision-making processes. Participants in these studies were instructed to burgle a virtual house or to select an object for burglary in a virtual neighbourhood and to describe and explain their approach to the researcher.…”
Section: Overview Of Process Tracing Techniquesmentioning
confidence: 99%
See 1 more Smart Citation
“…Although some researchers in criminology have referred to such think-aloud or retrospective reports in their own verbal report procedures in the context of so-called virtual burglary studies (Meenaghan et al, 2018;Sergiou et al, 2024), these studies represent a departure from the widely accepted verbal reporting procedures used to gain insights into decision-making processes. Participants in these studies were instructed to burgle a virtual house or to select an object for burglary in a virtual neighbourhood and to describe and explain their approach to the researcher.…”
Section: Overview Of Process Tracing Techniquesmentioning
confidence: 99%
“…Moreover, researchers may use cued recall procedures (Lyle, 2003) that assist participants with a detailed recall of their predecisional thoughts and experiences . In interactive VR scenarios, this may include presenting a recording of participants' behaviour in the VR environment to participants before eliciting subjective reports (Sergiou et al, 2024). Alternatively, when using non-interactive immersive scenarios, the same video material may be presented to the participant again.…”
Section: Overview Of Process Tracing Techniquesmentioning
confidence: 99%