BACKGROUND
A significant gap exists in the knowledge and procedural skills of medical graduates when it comes to managing emergencies. In response, highly immersive virtual-reality (VR)-based learning environments have been developed to train clinical competencies.
OBJECTIVE
This study aimed to assess the effectiveness of virtual-reality-based (VR-based) simulation training, augmented with automated feedback, compared to video seminars at improving emergency medical competency among medical students. Furthermore, the study investigated the relationship between learning outcomes and physiological stress markers.
METHODS
72 senior medical students underwent VR-based emergency training (intervention) or viewed video seminars (control) on two topics (acute myocardial infarction and exacerbated chronic obstructive pulmonary disease) in an intra-individual crossover design. Levels of applied knowledge were assessed objectively by open-response tests pre/post-intervention and after 30 days. Additionally, two electrodermal activity markers representing physiological stress response were measured during VR sessions using a wearable sensor. Participants also rated their estimated learning success and perceived stress.
RESULTS
Immediately after the intervention, short-term knowledge gain was comparable between both groups. However, VR training led to significantly better long-term knowledge gain compared to video seminars (VR: 17.8 ± 15.1%, control: 11.9 ± 18.0%, difference: -5.9, 95% CI [-11.5, -0.4]). Participants rated the VR training as significantly more effective for learning. While physiological stress markers generally increased during VR sessions, they correlated only weakly and negatively with knowledge gains. No correlation was found between perceived stress and knowledge outcomes.
CONCLUSIONS
VR-based simulation training with automated feedback can provide substantial long-term learning advantages over a traditional method in the context of emergency-medicine education. Although VR training induced stress, it had only a weak impact on performance and self-assessment. Given the time constraints faced by clinical educators, self-moderated VR-based learning proves to be a valuable addition to medical training.