2015
DOI: 10.1589/jpts.27.2999
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Virtual reality for cognitive rehabilitation after brain injury: a systematic review

Abstract: [Purpose] The purpose of this review was to investigate various types of VR programs and their use in cognitive evaluations and interventions for patients with brain injury. [Subjects and Methods] PubMed, Cochrane, and OTseeker electronic databases were searched with the search terms. At of 350 titles and abstracts were retrieved, and 17 articles were selected for this review. Selected articles were assessed on the level of evidence using the Physiotherapy Evidence Database (PEDro) scale. [Results] Articles as… Show more

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Cited by 58 publications
(39 citation statements)
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References 27 publications
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“…VR is an emerging technology for which researchers are finding novel uses in a variety of different disorders. VR has shown promise in traumatic brain injury rehabilitation for both cognitive and gait‐related difficulties . VR has shown to be useful in psychiatric settings, especially for those with anxiety‐related disorders , such as social anxiety disorder.…”
Section: Discussionmentioning
confidence: 99%
“…VR is an emerging technology for which researchers are finding novel uses in a variety of different disorders. VR has shown promise in traumatic brain injury rehabilitation for both cognitive and gait‐related difficulties . VR has shown to be useful in psychiatric settings, especially for those with anxiety‐related disorders , such as social anxiety disorder.…”
Section: Discussionmentioning
confidence: 99%
“…Educational simulation is grounded in the pedagogy of mastery learning (Guskey, 2010;Alaker et al, 2016). Users are generally more motivated to participate in a virtual environment, which can be instantly adjusted to differing levels of challenge, accommodating varying amounts of cognitive ability (Shin and Kim, 2015). VR can safely provide answers to inaccessible and intangible concepts that would otherwise be considered too dangerous or unethical to perform in real life (Grenier et al, 2015).…”
Section: Incentives For Adopting Immersive Vr Into Post-secondary Edumentioning
confidence: 99%
“…Shin et al [33] 2015 Literature review At of 350 titles and abstracts were retrieved, and 17 articles were selected for this review. Selected articles were assessed on the level of evidence using the Physiotherapy Evidence Database (PEDro) scale.…”
Section: Elliott Et Al [32] 2014mentioning
confidence: 99%
“…Recently, treatments mediated by Information and Communication Technologies (ICT) have been very well received, finding significant differences between traditional cognitive or pencil and paper-training programs and those that incorporate the use of technological tools, such as mobile applications (APP), interactive games and multimedia devices [32]. For example, Shin and Kim [33], during their investigation with patients with cranioencephalic trauma, showed significant differences for ICT-mediated cognitive training, while participants demonstrated improvements in attention and memory processes, compared to those who received a traditional program.…”
Section: Cognitive Training and Ictmentioning
confidence: 99%