Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments 2014
DOI: 10.1145/2674396.2674450
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Virtual reality for gait rehabilitation - promises, proofs and preferences

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Cited by 13 publications
(7 citation statements)
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“…Running exacerbates these challenges and renders simple solutions such as handlebars infeasible, while jumping on a treadmill is very dangerous even without wearing a HMD [56]. Treadmills for walking in VR are bespoke systems that are not typically available to consumers; they limit a player's range of motion making vigorous exercise difficult, can take up considerable space, and would add markedly to the cost of an exergame setup [4,91,107]. Walking on a treadmill in VR can reduce VR sickness [53]; however, it leads to distortions in the perception of movement [90] and different gait characteristics compared to walking in the real world [93].…”
Section: Augmenting Walking Running and Jumping In Vrmentioning
confidence: 99%
“…Running exacerbates these challenges and renders simple solutions such as handlebars infeasible, while jumping on a treadmill is very dangerous even without wearing a HMD [56]. Treadmills for walking in VR are bespoke systems that are not typically available to consumers; they limit a player's range of motion making vigorous exercise difficult, can take up considerable space, and would add markedly to the cost of an exergame setup [4,91,107]. Walking on a treadmill in VR can reduce VR sickness [53]; however, it leads to distortions in the perception of movement [90] and different gait characteristics compared to walking in the real world [93].…”
Section: Augmenting Walking Running and Jumping In Vrmentioning
confidence: 99%
“…Unfortunately, adherence to exercise-based interventions for musculoskeletal pain is often poor 18 . Poor adherence is associated with high co-morbidities, psychological factors, pain, and boredom while performing prescribed exercise [19][20][21] .…”
Section: Introductionmentioning
confidence: 99%
“…Future work may seek to explore the utility of path tortuosity in other VR paradigms such as education, 46,47 interpersonal interaction, 48 and rehabilitation. 49 Given the capacity for VR and other emerging technologies to collect unique behavioral data such as translational movement, future work should continue to explore metrics that can be derived from such data, and that have the potential to elucidate the implicit aspects of complicated behavioral processes.…”
Section: Discussionmentioning
confidence: 99%