2016
DOI: 10.1002/14651858.cd010760.pub2
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Virtual reality for rehabilitation in Parkinson's disease

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Cited by 220 publications
(215 citation statements)
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References 82 publications
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“…Many studies have been performed using virtual reality (VR) which provides visual stimuli that can help in motor and cognitive training [60,62,[71][72][73][74][75][76]. These studies have used augmented visual/auditory-or somatosensory-based feedback for training, but a meta-analysis [77] indicated that there is only limited evidence of improvements in gait and balance due to the use of VR compared to an active intervention without the VR component. Importantly, most of these VR systems require a very sophisticated and expensive setup and may not be suitable for use at home.…”
Section: Cueing For Rehabilitation In Pdmentioning
confidence: 99%
See 1 more Smart Citation
“…Many studies have been performed using virtual reality (VR) which provides visual stimuli that can help in motor and cognitive training [60,62,[71][72][73][74][75][76]. These studies have used augmented visual/auditory-or somatosensory-based feedback for training, but a meta-analysis [77] indicated that there is only limited evidence of improvements in gait and balance due to the use of VR compared to an active intervention without the VR component. Importantly, most of these VR systems require a very sophisticated and expensive setup and may not be suitable for use at home.…”
Section: Cueing For Rehabilitation In Pdmentioning
confidence: 99%
“…Only two of the long-term training studies used a wearable sensor-based, closed-loop system [86,95]. Some closed-loop training studies used augmented reality devices and game-based motion therapy for combinational cueing [72,75,77,84,96,97]. Results from these studies suggested that the closed-loop sensory feedback with or without long-term training was an effective non-pharmacologic intervention for gait and balance improvement in PD.…”
Section: Benefits Of Closed-loop Cueing On Gait In Pdmentioning
confidence: 99%
“…9 It offers augmented feedback about performance with visual, vestibular, and somatosensory input, enables individualized repetitive practice of balance control, and stimulates both motor and cognitive processes simultaneously. 10 These characteristics can make virtual reality technology an ideal tool to improve balance. 11 However, a meta-analysis investigated the effective of virtual reality in balance in adults with impaired balance and found no significant difference between virtual reality intervention and conventional therapy in Berg Balance Scale and Timed Up and Go Test.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality potentially optimizes motor learning in a safe environment, and by replicating real-life scenarios, it could help to improve functional activities of daily living in individuals with Parkinson's disease. However, the use of commercially available devices makes this tool contiguous to many other physical therapy instruments, leading to low evidence in the results [72]. Despite this, several studies have reported greater improvement in many signs and symptoms such as balance, gait, functional capacity, and self-confidence, improving quality of life and reducing the risk of falling [73][74][75].…”
Section: Virtual Reality and Exergames: Integrative Techniquesmentioning
confidence: 99%