2017
DOI: 10.1201/9781315208244
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Virtual Reality Headsets - A Theoretical and Pragmatic Approach

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Cited by 67 publications
(48 citation statements)
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“…Ideally, a VR application should run at a frame rate that complies with the refresh rate of the head-mounted display, which is 90 Hz with the HTC Vive specification [33]. Standard recommendations from literature suggest a frame rate of at least 60 FPS [9]. Even though the recommendations were not met, stuttering or dropping frames could not be detected while navigating slowly through the terrain.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Ideally, a VR application should run at a frame rate that complies with the refresh rate of the head-mounted display, which is 90 Hz with the HTC Vive specification [33]. Standard recommendations from literature suggest a frame rate of at least 60 FPS [9]. Even though the recommendations were not met, stuttering or dropping frames could not be detected while navigating slowly through the terrain.…”
Section: Resultsmentioning
confidence: 99%
“…Due to recent advances in hardware and software technology, virtual reality is becoming ubiquitous and accessible for the general public, as several companies have brought low-cost high-quality head-mounted systems to the market. However, technological progress and its accessibility are mainly owed to the wealthy video game industry that can effort to invest so much in pioneering industry [9]. Therefore, many applications are designed for video games and, only recently, more and more other disciplines deploy VR.…”
Section: Related Workmentioning
confidence: 99%
“…One of the main issue important to consider is cybersickness, which can bring users to reject the tool or miss learning objectives. As explained by many authors [21,33], sensory conflicts are mainly behind cybersickness issues. Visually moving through the virtual environment while staying stationary in the real world is one of the main causes.…”
Section: Related Workmentioning
confidence: 99%
“…VR applications differ from other vision applications due to their innate concern to provide content to all possible VR viewpoints. Furthermore, VR headsets can isolate the spectator both visually and acoustically from the real world [2]. Spherical panoramic content may be presented in different projection types: equirectangular (ERP), rectilinear, doughnut, cube-map, and multiview [3].…”
Section: Related Workmentioning
confidence: 99%
“…x and σ 2 y are the variance of the corresponding images, whereas σ xy is the covariance of image X and Y . Also, C 1 = (k 1 L) 2 and C 1 = (k 2 L) 2 are stability parameters, where K 1 = 0.01 and k 2 = 0.03. Peak Signal-to-noise ratio (PSNR) is the most used metric for image quality assessment and can be computed using MSE as:…”
Section: E Image Quality Analysis Metricsmentioning
confidence: 99%