2011
DOI: 10.1117/12.883855
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Virtual reality in a cave: limitations and the need for HMDs?

Abstract: In virtual reality (VR) circles a "cave" is a 3 -6 sided box with displays on each side. It has for many years sufficed as the "immersive" portion of VR mostly due to the insufficient head-mounted displays (HMDs) in the domain. However, current HMDs rival many caves and indeed are taking over. Here we discuss the pros and cons of this advent as well as human factors issues related to VR and the use of HMDs.

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Cited by 27 publications
(18 citation statements)
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“…This is despite the difficulty this type of display can impose on the user for controlling other input devices like the keyboard and mouse which occurs mainly because the user cannot see the surrounding real environment when wearing the headset [12].…”
Section: Introductionmentioning
confidence: 99%
“…This is despite the difficulty this type of display can impose on the user for controlling other input devices like the keyboard and mouse which occurs mainly because the user cannot see the surrounding real environment when wearing the headset [12].…”
Section: Introductionmentioning
confidence: 99%
“…"CAVE" is a multiple-face prism with images on each surface used in virtual reality (VR) environments. It has been rated as being adequate and ample as the "immersive" simulation of VR comparing to the insufficient head-mounted displays (HMDs) in that domain [15,16,17,18]. Nevertheless, current HMDs are able to rival with many CAVEs [19].…”
Section: State Of the Artmentioning
confidence: 99%
“…Moreover, Otmar et al presented 3D interactions with a situated see-through display [4]. However, one of the biggest hurdles in the current approach is that the display device cannot visualize the users' motions on the non-see-through HMD since an entire environment beyond the device is invisible during the operation [5]. Although, various research has been done or in progress to overcome the limitation, it is still an inevitable matter to have the method to control the user interface on the non-see-through head-mounted displays.…”
Section: Introductionmentioning
confidence: 99%