2020
DOI: 10.21203/rs.3.rs-24221/v2
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Virtual Reality in Pain Therapy: A Requirements Analysis for Older Adults with Chronic Back Pain

Abstract: Background Today immersive environments such as Virtual Reality (VR) offer new opportunities for serious gaming in exercise therapy and psychoeducation. Chronic back pain (CBP) patients could benefit from exergames in VR. The requirements in older CBP patient for a VR pain therapy have not yet been determined in studies. The aim of the study was to perform a requirements analysis for the user group of geriatric patients with CBP for a VR exergame. The objective was to find out the expectations, desires, prefer… Show more

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Cited by 9 publications
(6 citation statements)
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“…It may also be helpful to educate people experiencing pain so they can learn to recognize harmful coping mechanisms and how to use them less frequently. Programs that expressly target reducing passive coping strategies may need to be developed if future research shows that teaching people to reduce their reliance on these coping mechanisms improves their pain and functioning 21 . Development of pain impairment and active coping were not related in the current study.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…It may also be helpful to educate people experiencing pain so they can learn to recognize harmful coping mechanisms and how to use them less frequently. Programs that expressly target reducing passive coping strategies may need to be developed if future research shows that teaching people to reduce their reliance on these coping mechanisms improves their pain and functioning 21 . Development of pain impairment and active coping were not related in the current study.…”
Section: Discussionmentioning
confidence: 99%
“…The PMI active and passive coping scales have shown adequate reliability and validity. 16 Passive and active coping scales are further divided into three categories based on their score which are Low (score 1-12), Moderate (12)(13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24) and High (24-36). Statistical analysis: SPSS version 23 analyzed data.…”
Section: Methodsmentioning
confidence: 99%
“…In addition, patients in the VR group had a significant improvement in subjective functional capacity compared to the control group [13]. The results of a requirements analysis Mortazavi indicated that for a successful usage of VR in CLBP management of older adults, obligatory requirements for the overall system, software, hardware and gamification elements should be set and applied [14]. Therefore, these requirements should be taken into account and met.…”
Section: To the Editormentioning
confidence: 99%
“…These would improve the projects developed so that the user would not feel frustrated and would stop using the serious game as a tool for his benefit [145]- [152]. Rehabilitation: Works such as [132], [153], & [154] include projects that can be augmented with hardware to help people with a physical condition or that present a totally specific interaction for a user with a mental illness. Diagnostic: Here all the applications such as [155]- [159] had the purpose of finding signs in the user.…”
Section: Application Domainsmentioning
confidence: 99%
“…ISP RAS, vol. 34, issue 3, 2022, pp [127][128][129][130][131][132][133][134][135][136][137][138][139][140][141][142][143][144].…”
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